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Better Position for Date on Balance Patchnotes
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MrRowey committed Apr 24, 2024
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8 changes: 5 additions & 3 deletions pages/balance/2013/3624.html
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<main class="Grid">
<div class="Content">
<div id="Intro">
<h1>Patch 3624</h1>
<h2>Date:<i> August 19th 2015</i></h2>

<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3624</h1>
<h4 class="FlexGrow1" id="date">Date:<i> April 7th 2013</i></h4>
</header>
<p>Added Stun &amp; Teleport Effects to SCUs</p>
<h4>-- The Balance Team</h4>
</div>

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10 changes: 6 additions & 4 deletions pages/balance/2013/3626.html
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<main class="Grid">
<div class="Content">
<div id="Intro">
<h1>Patch 3626</h1>
<h2>Date:<i> August 19th 2015</i></h2>

<h4>-- The Balance Team</h4>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3626</h1>
<h4 class="FlexGrow1" id="date">Date:<i> July 25th 2013</i></h4>
</header>
<h3>-- The Balance Team</h3>
<hr>
</div>

<div id="tech1">
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10 changes: 6 additions & 4 deletions pages/balance/2014/3629.html
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<main class="Grid">
<div class="Content">
<div id="Intro">
<h1>Patch 3629</h1>
<h2>Date:<i> August 19th 2015</i></h2>

<h4>-- The Balance Team</h4>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3629</h1>
<h4 class="FlexGrow1" id="date">Date:<i> February 2nd 2014</i></h4>
</header>
<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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8 changes: 5 additions & 3 deletions pages/balance/2014/3630.html
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<main class="Grid">
<div class="Content">
<div id="Intro">
<h1>Patch 3630</h1>
<h2>Date:<i> August 19th 2015</i></h2>

<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3630</h1>
<h4 class="FlexGrow1" id="date">Date:<i> March 1st 2014</i></h4>
</header>
<h4>-- The Balance Team</h4>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2015/3650.html
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<main class="Grid">
<div class="Content">
<div id="Intro">
<h1>Patch 3650</h1>
<h2>Date:<i> August 19th 2015</i></h2>
<p>Welcome to the beta patchnotes for 3650. It's been a while since the last balance patch, but after the restructuring of FAF and the establishment of the new council of setons, a balance team is now finally in place. We wanted to release a patch that solves the biggest and most widely accepted problems as fast as possible to make sure you can already have more fun with the game while we are working on the next changes. Some of the problems are a fairly complex, and to completely solve them without delaying the patch or creating new problems was not possible, but we put some changes in place that should tone them down until we can solve them for good.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3650</h1>
<h4 class="FlexGrow1" id="date">Date:<i> August 19th 2015</i></h4>
</header>
<p>It's been a while since the last balance patch, but after the restructuring of FAF and the establishment of the new council of setons, a balance team is now finally in place. We wanted to release a patch that solves the biggest and most widely accepted problems as fast as possible to make sure you can already have more fun with the game while we are working on the next changes. Some of the problems are a fairly complex, and to completely solve them without delaying the patch or creating new problems was not possible, but we put some changes in place that should tone them down until we can solve them for good.</p>
<p>In addition we fixed a few of the more difficult remaining bugs as much as possible: Hitboxes for SCUs and the drop behavior of torpedo bombers.</p>
<p>We worked hard to improve your gaming experience with FA and hope you'll enjoy playing with the new patch even more than before. </p>
<p>Thanks to the testing team, the coding team and everyone else who helped testing or made suggestions and ideas in the forums.</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

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9 changes: 6 additions & 3 deletions pages/balance/2016/3655.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3655</h1>
<h2>Date:<i> August 29, 2016</i></h2>
<p>Welcome to the patchnotes for the 3655 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3655</h1>
<h4 class="FlexGrow1" id="date">Date:<i> August 30th 2016</i></h4>
</header>
<p>We all had to wait very long for this patch, but the technical and organizational structure to deliver it is finally ready.</p>
<p>The changes have been in testing since May, first by the tester team and later in the public beta, and a lot of feedback was given and considered during this time. New changes got suggested and added, while others got removed or adjusted. </p>
<p>Based on feedback from the community we also decided to split the patch into two parts rather than releasing everything at once. The first part is planned to be released on the 29th August and will contain most small changes and the new bombers. The second part will mostly be about the HP changes to structures and a few things that couldn't make it into this patch.</p>
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</ul>

<p>Special thanks to Keyser and JaggedAppliance for creating the balance test mod and their contribution to the balance team, Icedreamer and Exotic_Retard for assisting with coding and to the whole balance testing team for alpha testing all changes.</p>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2016/3658.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3658</h1>
<h2>Date:<i> August 30th 2016</i></h2>
<p>Welcome to the patchnotes for the 3658 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3658</h1>
<h4 class="FlexGrow1" id="date">Date:<i> August 30th 2016</i></h4>
</header>
<p>This balance patch is merely a hotfix so nothing major happening here.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2016/3662.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3662</h1>
<h2>Date:<i> November 9, 2016</i></h2>
<p>Welcome to the patchnotes for the 3662 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3662</h1>
<h4 class="FlexGrow1" id="date">Date:<i> November 9th 2016</i></h4>
</header>
<p>These are the less controversial changes from the finished patch that will get released now. The more controversial changes will be decided after a community vote about the general direction and organization of balancing.</p>
<p>It contains a few bugfixes, some adjustments, additions and improvements to changes of the last patch and new things like the Janus that finally gets some real love.</p>
<p> We wish you good luck and much fun playing with the new patch! </p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2017/3674.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3674</h1>
<h2>Date:<i> February 6, 2017</i></h2>
<p>Welcome to the patchnotes for the 3674.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3674</h1>
<h4 class="FlexGrow1" id="date">Date:<i> February 6th 2017</i></h4>
</header>
<p>This patch contains the HP changes that have been in testing and discussion for a long time, and some Ythotha buffs on top. As always, you can post your feedback and opinion on the forums.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The balance team</h4>

<h3>-- The balance team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2017/3676.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3676</h1>
<h2>Date:<i> March 4, 2017</i></h2>
<p>Welcome to the patchnotes for the 3676 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3676</h1>
<h4 class="FlexGrow1" id="date">Date:<i> March 4th 2017</i></h4>
</header>
<p>The focus of this patch is working on improving the implementation of the previous patch. Cybran regen is improved, Seraphim get a buff to their hps, as well as some smaller changes and fixes.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Air</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2017/3684.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3684</h1>
<h2>Date:<i> May 27, 2017</i></h2>
<p>Welcome to the patchnotes for the 3684 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3684</h1>
<h4 class="FlexGrow1" id="date">Date:<i> May 27th 2017</i></h4>
</header>
<p>Included in this patch are a veterancy overhaul, factory HP changes(yes, again), a sera second gun buff, reduced wreck reclaim rate and more.</p>
<p>Try out the new features and changes, and leave your feedback and replays on the balance forum. Thank you.</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2017/3688.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3688</h1>
<h2>Date:<i> September 24, 2017</i></h2>
<p>Welcome to the patchnotes for the 3688 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3688</h1>
<h4 class="FlexGrow1" id="date">Date:<i> September 24th 2017</i></h4>
</header>
<p>This balance patch will be a small one. The main feature of this patch is the move to a mass-based veterancy system.
<br>We have also scrapped changes to the shield spillover and overcharge for now since we want to do them either after or with the next patch.
<br>We hope you can appreciate the changes we made with this patch and welcome constructive feedback via the forum. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2017/3689.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3688</h1>
<h2>Date:<i> October 1 2017</i></h2>
<p>Welcome to the patchnotes for the 3689 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3689</h1>
<h4 class="FlexGrow1" id="date">Date:<i> October 1st 2017</i></h4>
</header>
<p>This balance patch is merely a hotfix so nothing major happening here.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Game Mechanics</h2>
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10 changes: 7 additions & 3 deletions pages/balance/2018/3696.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3696</h1>
<h2>Date:<i> May 26 2018</i></h2>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3696</h1>
<h4 class="FlexGrow1" id="date">Date:<i> May 26th 2018</i></h4>
</header>
<p>There are four main portions to this balance patch. First is the nerf to direct fire T3 Land units.
Second is the rebalance of ACU combat upgrades. Third is the increase in Experimental Unit build times and fourth is an
overcharge rework. A T3 land rebalance has been promised for a very long time so we are very happy to finally be at the beta stage
Expand All @@ -25,7 +27,9 @@ <h2>Date:<i> May 26 2018</i></h2>
upgrades are too dominant and with the T3 land changes, some nerfs are required to prevent the ACU from being too powerful. </p>
<p>With the delays this patch has faced, other smaller issues have been admitted into this patch as they were deemed important. The most
notable of these are the addition of a delay to teleport, a nerf of shield boats and several other changes listed below. </p>
<h4>- The Balance Team</h4>

<h3>- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2019/3704.html
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<main class="Grid">
<div class="Content">
<div id="Intro">
<h1>Patch 3704</h1>
<h2>Date:<i> June 18 2019</i></h2>
<p>Welcome to the patchnotes for the 3704 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3704</h1>
<h4 class="FlexGrow1" id="date">Date:<i> June 18th 2019</i></h4>
</header>
<p>The aim of the patch is to allow more unit and upgrade options while also improving the factional balance. A brief explanation of each change is found below. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p>-- The Balance Team</p>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2019/3709.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3709</h1>
<h2>Date:<i> December 16 2019</i></h2>
<p>Welcome to the patchnotes for the 3709 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3709</h1>
<h4 class="FlexGrow1" id="date">Date:<i> December 16th 2019</i></h4>
</header>
<p>The aim of the patch is to make some necessary adjustments before the end of year tournament. In the past few months one of the main requests has been the removal or nerfing of "snipemode" which allowed units to specifically target the ACU. This turned out to be a mechanic that was too punishing and ultimately detrimental to gameplay. </p>
<p>During the LotS qualifiers it also became clear that the mongoose and parashield combo was very strong and so we are addressing that here. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2020/3714.html
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<main class="Grid">
<div class="Content">
<div id="Intro">
<h1>Patch 3714</h1>
<h2>Date:<i> May 3 2020</i></h2>
<p>Welcome to the patchnotes for the 3714 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3714</h1>
<h4 class="FlexGrow1" id="date">Date:<i> May 3rd 2020</i></h4>
</header>
<p>This patch primarily aims to improve the land balance between factions and between different unit choices at the T2 and T3 stages. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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10 changes: 6 additions & 4 deletions pages/balance/2020/3718.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3718</h1>
<h2>Date:<i> November 29 2020</i></h2>
<p>Welcome to the patchnotes for the 3718 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3718</h1>
<h4 class="FlexGrow1" id="date">Date:<i> November 29th 2020</i></h4>
</header>
<p>This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.</p>
<p>Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage with a ratio of 1:4 damage to energy. A minimum of 5k energy is required. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The Balance Team</h4>
<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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11 changes: 7 additions & 4 deletions pages/balance/2021/3720.html
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<div class="Content">

<div id="Intro">
<h1>Patch 3720</h1>
<h2>Date:<i> May 15 2021</i></h2>
<p>Welcome to the patchnotes for the 3720 patch.</p>
<header class="FlexboxContainer">
<h1 class="FlexGrow4">Patch 3720</h1>
<h4 class="FlexGrow1" id="date">Date:<i> May 15th 2021</i></h4>
</header>
<p>This patch is a combination of small fine-tuning and changes to game mechanics. It's a relatively small patch stabilizing the balance and getting things out of the way so that the focus can (hopefully) be shifted towards SCUs going forward.</p>
<p>Selen, Jester and Bombers are all getting small buffs as a follow-up to previous patch. Mantis icon is changed from a LAB icon to a tank icon as this became an apparent issue with the resurgence of LAB usage after their buff. Shard will now actually hit stuff. Mex build time and build power are reverted to pre-engymod values, making them more efficient to assist and making the choice between using engineers for reclaim and assist more meaningful. Target priorities have been fine-tuned from the last change. Overcharge now kills a mobile shield generator if it depletes its shield.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<h4>-- The Balance Team</h4>

<h3>-- The Balance Team</h3>
<hr>
</div>

<h2>Land</h2>
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