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Refactor GameOutcome enum into several enums
We can now distinguish between results in their various stages: 1. Results reported by an individual for a specific army 2. Accepted result for an army based on the individual reports 3. Accepted result for the whole team based on the accepted army results For instance, it doesn't make sense for a player's game to report the status of a particular result as "conflicting" since conflicts only arise when multiple players report different results for the same army. The Enum's now reflect that, and you can no longer report a "conflicting" or "unknown" result directly (as you could have before). As a consequence, any result string that is not present in the ArmyReportedOutcome will be ignored. Hence, the ACU kills reported via "score" results will no longer affect the army score calculation (previously these could turn a -10 score from a defeat into a positive number if the player got any acu kills).
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