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* Refactor server.py * Remove unraised error * Add pipenv script for running the server in development mode * Remove the last remaining references to UPLOAD_MOD and UPLOAD_MAP While these were being parsed by QDataStreamProtocol, they were not being handled by LobbyConnection meaning that sending one of these commands would abort your connection anyways. Better to remove them entirely, now that this is handled by the API * Remove references to non existent commands from readme * Clean up formatting * Add setup.cfg for autoformatter config * Rename server command to devserver and add vulture for finding dead code * Remove unused variables from Player * Remove some unused GPGNetServerProtocol commands * Remove unused variables from servercontext * Clean up readme. Add section about vulture * Run auto formatter * Add a constant for FFA team to increase readability * Use tuples instead of lists for module exports * Bump travis to latest faf-stack release * Clean up some dictionaries and replace sendJSON with send everywhere * Clean up more dict's * Clean up some formatting in ladder_service
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