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ExtendedVars

RELATED PROJECTS

https://github.com/FF-Projects-UE/PDF_Reader

https://github.com/FF-Projects-UE/UE_LibHaru

TARGET PLATFORM

  • It works all platforms which Unreal support. But we don't have Apple Mac computers. So, you have to create your own binaries for Apple ecosystem.

#FEATURES

  • Android Path Helper: It gives real absolute path of file on Android.

  • Runtime Font Loading: It is a container of UFont pointer. Because we have to release it and UFontFace when we want to close game.

  • Runtime Font Release: You have to release your runtime imported fonts after closing your game to prevent GC issues.

  • Export Texture2D As Bitmap

  • Widget To Texture Render Target 2D

  • Texture2D To Colors Array

  • and other conversion functions about math and bytes.

REFERANCES

About

UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.

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