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* commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772': D3D11va: add a Direct3D11 video decoder similar to DXVA2 Conflicts: Changelog configure libavcodec/Makefile libavcodec/allcodecs.c libavcodec/dxva2_vc1.c libavcodec/version.h libavutil/pixdesc.c libavutil/pixfmt.h libavutil/version.h Merged-by: Michael Niedermayer <michaelni@gmx.at>
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/* | ||
* Direct3D11 HW acceleration | ||
* | ||
* copyright (c) 2009 Laurent Aimar | ||
* copyright (c) 2015 Steve Lhomme | ||
* | ||
* This file is part of FFmpeg. | ||
* | ||
* FFmpeg is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 2.1 of the License, or (at your option) any later version. | ||
* | ||
* FFmpeg is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public | ||
* License along with FFmpeg; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | ||
*/ | ||
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#ifndef AVCODEC_D3D11VA_H | ||
#define AVCODEC_D3D11VA_H | ||
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/** | ||
* @file | ||
* @ingroup lavc_codec_hwaccel_d3d11va | ||
* Public libavcodec D3D11VA header. | ||
*/ | ||
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#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600 | ||
#undef _WIN32_WINNT | ||
#define _WIN32_WINNT 0x0600 | ||
#endif | ||
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#include <stdint.h> | ||
#include <d3d11.h> | ||
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/** | ||
* @defgroup lavc_codec_hwaccel_d3d11va Direct3D11 | ||
* @ingroup lavc_codec_hwaccel | ||
* | ||
* @{ | ||
*/ | ||
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#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards | ||
#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface | ||
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/** | ||
* This structure is used to provides the necessary configurations and data | ||
* to the Direct3D11 FFmpeg HWAccel implementation. | ||
* | ||
* The application must make it available as AVCodecContext.hwaccel_context. | ||
*/ | ||
struct AVD3D11VAContext { | ||
/** | ||
* D3D11 decoder object | ||
*/ | ||
ID3D11VideoDecoder *decoder; | ||
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/** | ||
* D3D11 VideoContext | ||
*/ | ||
ID3D11VideoContext *video_context; | ||
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/** | ||
* D3D11 configuration used to create the decoder | ||
*/ | ||
D3D11_VIDEO_DECODER_CONFIG *cfg; | ||
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/** | ||
* The number of surface in the surface array | ||
*/ | ||
unsigned surface_count; | ||
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/** | ||
* The array of Direct3D surfaces used to create the decoder | ||
*/ | ||
ID3D11VideoDecoderOutputView **surface; | ||
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/** | ||
* A bit field configuring the workarounds needed for using the decoder | ||
*/ | ||
uint64_t workaround; | ||
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/** | ||
* Private to the FFmpeg AVHWAccel implementation | ||
*/ | ||
unsigned report_id; | ||
}; | ||
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/** | ||
* @} | ||
*/ | ||
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#endif /* AVCODEC_D3D11VA_H */ |
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