Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Customized-Item-Generator
Releases · FG-Unofficial-Developers-Guild/FG-PFRPG-Customized-Item-Generator
v2.0-hotfix.1
What's Changed
- Redesign interface for compliance with ToolbarManager in new March 2024 ruleset updates.
- Add missing Source info to more abilities.
- HOTFIX: allow adding abilities to items that are locked
Full Changelog: v1.14...v2.0-hotfix.1
v1.14
What's Changed
- Small performance uplift from use of new API in FGU 4.3.3+
- Add many additional materials
- Future proofing against likely changes
- Add missing material descriptions to some materials
- Add missing hp/hardness info to some materials
Full Changelog: v1.13-hotfix.2...v1.14
v1.13-hotfix.2
What's Changed
- Fix item subtype not being detected. Special items like mithral should now have the right cost calculated again.
- HOTFIX: Fix cost calculation for a variety of materials. Some cost inaccuracies still remain.
- HOTFIX: Added missing material descriptions and sources to some materials.
Full Changelog: v1.12...v1.13-hotfix.1
v1.12
What's Changed
- Only disallow item creation if total bonus is equal to total bonus from abilities AND total bonus from abilities is not zero. It's not clear to me whether cost-only abilities require a +1, so for now they do not.
- Code cleanup
Full Changelog: v1.11...v1.12
v1.11-hotfix.2
What's Changed
- Fix inability to generate consumables or magic items from read only records.
- Many code changes in an attempt to follow best practices. More cleanup to come.
- HOTFIX: Transformative weapon ability has no bonus cost. Previously it had a cost of 5.
- HOTFIX: Remove limit of 5 for special abilities. Add alert if total bonus is equal to total bonus from abilities as +1 is required if any abilities are added.
Full Changelog: v1.10...v1.11-hotfix.1
v1.10 - Cleanup and Compatibility
What's Changed
- Compatibility improvements (with other extensions and the September 2022 ruleset updates)
- Code cleanup (net reduction of 1664 lines of code)
Full Changelog: v1.9-rc.1...v1.10
v1.9 - 2022-02 ruleset update
v1.8-hotfix.4 - A variety of improvements
If you work at Whole Foods and want a union, contact Whole Worker
- Remove duplicate entry of material name into item description.
- Add material description to item description (not implemented for all materials yet).
- Class will now be blank when first generating consumables.
- Add link to spell in generated consumables.
- HOTFIX: script error reported by egger1608
- HOTFIX: another script error reported by egger1608
- HOTFIX: yet another script error reported by egger1608
- HOTFIX: 2022 Feb 10: Support Kelrugem's StrainInjury packages
See previous release:
https://github.com/bmos/FG-PFRPG-Customized-Item-Generator/releases/tag/v1.7
v1.7 - consumable creation
If you work at Whole Foods and want a union, contact Whole Worker
- Can now create wands/scrolls/potions from spells. Open a spell window and click Consumables at the top of the window.
See previous release:
https://github.com/bmos/FG-PFRPG-Customized-Item-Generator/releases/tag/v1.6
v1.6-hotfix.1 - Another compatibility fix
If you work at Whole Foods and want a union, contact Whole Worker
- Fix script error "Script execution error: [string "campaign/scripts/item_main.lua"]:133:attempt to index global 'divider8' (a nil value)" that could occur when used with Advanced Item Actions. Thanks to cristmo for reporting this.
- HOTFIX: improve layout of custom item generator window.
- HOTFIX: visibility of GM notes field was not correct (players could see it). Sorry about that 😬.
See previous release:
https://github.com/bmos/FG-PFRPG-Customized-Item-Generator/releases/tag/v1.5