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Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Customized-Item-Generator

v2.0-hotfix.1

08 Apr 22:13
0944282
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What's Changed

  • Redesign interface for compliance with ToolbarManager in new March 2024 ruleset updates.
  • Add missing Source info to more abilities.
  • HOTFIX: allow adding abilities to items that are locked

Cumulative Users Graph

Full Changelog: v1.14...v2.0-hotfix.1

v1.14

24 Feb 13:13
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What's Changed

  • Small performance uplift from use of new API in FGU 4.3.3+
  • Add many additional materials
  • Future proofing against likely changes
  • Add missing material descriptions to some materials
  • Add missing hp/hardness info to some materials

Full Changelog: v1.13-hotfix.2...v1.14

v1.13-hotfix.2

21 Jan 13:04
e3a523e
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What's Changed

  • Fix item subtype not being detected. Special items like mithral should now have the right cost calculated again.
  • HOTFIX: Fix cost calculation for a variety of materials. Some cost inaccuracies still remain.
  • HOTFIX: Added missing material descriptions and sources to some materials.

Full Changelog: v1.12...v1.13-hotfix.1

v1.12

16 Nov 23:02
d620eea
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No to War in Ukraine!

What's Changed

  • Only disallow item creation if total bonus is equal to total bonus from abilities AND total bonus from abilities is not zero. It's not clear to me whether cost-only abilities require a +1, so for now they do not.
  • Code cleanup

Full Changelog: v1.11...v1.12

v1.11-hotfix.2

16 Nov 12:55
59d330a
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No to War in Ukraine!

What's Changed

  • Fix inability to generate consumables or magic items from read only records.
  • Many code changes in an attempt to follow best practices. More cleanup to come.
  • HOTFIX: Transformative weapon ability has no bonus cost. Previously it had a cost of 5.
  • HOTFIX: Remove limit of 5 for special abilities. Add alert if total bonus is equal to total bonus from abilities as +1 is required if any abilities are added.

Full Changelog: v1.10...v1.11-hotfix.1

v1.10 - Cleanup and Compatibility

26 Aug 19:02
acc17af
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No to War in Ukraine!

What's Changed

  • Compatibility improvements (with other extensions and the September 2022 ruleset updates)
  • Code cleanup (net reduction of 1664 lines of code)

Full Changelog: v1.9-rc.1...v1.10

v1.9 - 2022-02 ruleset update

19 Feb 00:08
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No to War in Ukraine!

What's Changed

  • Support for 2022-02 ruleset update

Full Changelog: v1.8...v1.9-rc.1

v1.8-hotfix.4 - A variety of improvements

19 Oct 01:44
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If you work at Whole Foods and want a union, contact Whole Worker

  • Remove duplicate entry of material name into item description.
  • Add material description to item description (not implemented for all materials yet).
  • Class will now be blank when first generating consumables.
  • Add link to spell in generated consumables.
  • HOTFIX: script error reported by egger1608
  • HOTFIX: another script error reported by egger1608
  • HOTFIX: yet another script error reported by egger1608
  • HOTFIX: 2022 Feb 10: Support Kelrugem's StrainInjury packages

See previous release:
https://github.com/bmos/FG-PFRPG-Customized-Item-Generator/releases/tag/v1.7

v1.7 - consumable creation

27 Aug 00:24
60543bb
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If you work at Whole Foods and want a union, contact Whole Worker

  • Can now create wands/scrolls/potions from spells. Open a spell window and click Consumables at the top of the window.

See previous release:
https://github.com/bmos/FG-PFRPG-Customized-Item-Generator/releases/tag/v1.6

v1.6-hotfix.1 - Another compatibility fix

15 Aug 14:02
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If you work at Whole Foods and want a union, contact Whole Worker

  • Fix script error "Script execution error: [string "campaign/scripts/item_main.lua"]:133:attempt to index global 'divider8' (a nil value)" that could occur when used with Advanced Item Actions. Thanks to cristmo for reporting this.
  • HOTFIX: improve layout of custom item generator window.
  • HOTFIX: visibility of GM notes field was not correct (players could see it). Sorry about that 😬.

See previous release:
https://github.com/bmos/FG-PFRPG-Customized-Item-Generator/releases/tag/v1.5