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StorageDevice.cs
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StorageDevice.cs
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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2017 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.IO;
using System.Threading;
using System.Runtime.Remoting.Messaging;
#endregion
namespace Microsoft.Xna.Framework.Storage
{
/// <summary>
/// Exposes a storage device for storing user data.
/// </summary>
/// <remarks>
/// MSDN documentation contains related conceptual article:
/// http://msdn.microsoft.com/en-us/library/bb200105.aspx
/// </remarks>
public sealed class StorageDevice
{
#region Public Properties
/// <summary>
/// Returns the amount of free space.
/// </summary>
public long FreeSpace
{
get
{
try
{
return drive.AvailableFreeSpace;
}
catch(Exception e)
{
// Storage root was invalid or unavailable.
throw new StorageDeviceNotConnectedException(
"The storage device bound to the container is not connected.",
e
);
}
}
}
/// <summary>
/// Returns true if this StorageDevice path is accessible, false otherwise.
/// </summary>
public bool IsConnected
{
get
{
try
{
return drive.IsReady;
}
catch
{
// The storageRoot path is invalid / has been removed.
return false;
}
}
}
/// <summary>
/// Returns the total size of device.
/// </summary>
public long TotalSpace
{
get
{
try
{
return drive.TotalSize;
}
catch(Exception e)
{
// Storage root was invalid or unavailable.
throw new StorageDeviceNotConnectedException(
"The storage device bound to the container is not connected.",
e
);
}
}
}
#endregion
#region Private Variables
private PlayerIndex? devicePlayer;
#endregion
#region Private Static Variables
private static readonly string storageRoot = FNAPlatform.GetStorageRoot();
private static readonly DriveInfo drive = new DriveInfo(MonoPathRootWorkaround());
#endregion
#region Events
/// <summary>
/// Fired when a device is removed or inserted.
/// </summary>
public static event EventHandler<EventArgs> DeviceChanged;
private void OnDeviceChanged()
{
if (DeviceChanged != null)
{
DeviceChanged(this, null);
}
}
#endregion
#region Private XNA Lies
private class NotAsyncLie : IAsyncResult
{
public object AsyncState
{
get;
private set;
}
public bool CompletedSynchronously
{
get
{
return true;
}
}
public bool IsCompleted
{
get
{
return true;
}
}
public WaitHandle AsyncWaitHandle
{
get;
private set;
}
public NotAsyncLie(object state)
{
AsyncState = state;
AsyncWaitHandle = new ManualResetEvent(true);
}
}
private class ShowSelectorLie : NotAsyncLie
{
public readonly PlayerIndex? PlayerIndex;
public ShowSelectorLie(object state, PlayerIndex? playerIndex) : base(state)
{
PlayerIndex = playerIndex;
}
}
private class OpenContainerLie : NotAsyncLie
{
public readonly string DisplayName;
public OpenContainerLie(object state, string displayName) : base(state)
{
DisplayName = displayName;
}
}
#endregion
#region Internal Constructors
internal StorageDevice(PlayerIndex? player)
{
devicePlayer = player;
}
#endregion
#region Public OpenContainer Methods
/// <summary>
/// Begins the open for a StorageContainer.
/// </summary>
/// <returns>The open StorageContainer.</returns>
/// <param name="displayName">Name of file.</param>
/// <param name="callback">Method to call on completion.</param>
/// <param name="state">Request identifier object for callback (can be null).</param>
public IAsyncResult BeginOpenContainer(
string displayName,
AsyncCallback callback,
object state
) {
IAsyncResult result = new OpenContainerLie(state, displayName);
if (callback != null)
{
callback(result);
}
return result;
}
/// <summary>
/// Ends the open container process.
/// </summary>
/// <returns>The open StorageContainer.</returns>
/// <param name="result">Result of BeginOpenContainer.</param>
public StorageContainer EndOpenContainer(IAsyncResult result)
{
return new StorageContainer(
this,
(result as OpenContainerLie).DisplayName,
storageRoot,
devicePlayer
);
}
#endregion
#region Public ShowSelector Methods
/// <summary>
/// Begin process to display the StorageDevice selector UI.
/// </summary>
/// <returns>The show selector.</returns>
/// <param name="callback">Method to invoke when device is selected by player.</param>
/// <param name="state">Request identifier object for callback (can be null).</param>
public static IAsyncResult BeginShowSelector(
AsyncCallback callback,
object state
) {
return BeginShowSelector(
0,
0,
callback,
state
);
}
/// <summary>
/// Begin process to display the StorageDevice selector UI.
/// </summary>
/// <returns>The show selector.</returns>
/// <param name="player">The PlayerIndex. Only PlayerIndex.One is valid on Windows.</param>
/// <param name="callback">Method to invoke when device is selected by player.</param>
/// <param name="state">Request identifier object for callback (can be null).</param>
public static IAsyncResult BeginShowSelector(
PlayerIndex player,
AsyncCallback callback,
object state
) {
return BeginShowSelector(
player,
0,
0,
callback,
state
);
}
/// <summary>
/// Begin process to display the StorageDevice selector UI.
/// </summary>
/// <returns>The show selector.</returns>
/// <param name="sizeInBytes">Size (in bytes) of data to write.</param>
/// <param name="directoryCount">Number of directories to write.</param>
/// <param name="callback">Method to invoke when device is selected by player.</param>
/// <param name="state">Request identifier object for callback (can be null).</param>
public static IAsyncResult BeginShowSelector(
int sizeInBytes,
int directoryCount,
AsyncCallback callback,
object state
) {
IAsyncResult result = new ShowSelectorLie(state, null);
if (callback != null)
{
callback(result);
}
return result;
}
/// <summary>
/// Begin process to display the StorageDevice selector UI.
/// </summary>
/// <returns>The show selector.</returns>
/// <param name="player">The PlayerIndex. Only PlayerIndex.One is valid on Windows.</param>
/// <param name="sizeInBytes">Size (in bytes) of data to write.</param>
/// <param name="directoryCount">Number of directories to write.</param>
/// <param name="callback">Method to invoke when device is selected by player.</param>
/// <param name="state">Request identifier object for callback (can be null).</param>
public static IAsyncResult BeginShowSelector(
PlayerIndex player,
int sizeInBytes,
int directoryCount,
AsyncCallback callback,
object state
) {
IAsyncResult result = new ShowSelectorLie(state, player);
if (callback != null)
{
callback(result);
}
return result;
}
/// <summary>
/// Ends the show selector user interface display.
/// </summary>
/// <returns>The storage device.</returns>
/// <param name="result">The result of BeginShowSelector.</param>
public static StorageDevice EndShowSelector(IAsyncResult result)
{
return new StorageDevice((result as ShowSelectorLie).PlayerIndex);
}
#endregion
#region Public StorageContainer Delete Method
public void DeleteContainer(string titleName)
{
throw new NotImplementedException();
}
#endregion
#region Private Static Methods
private static string MonoPathRootWorkaround()
{
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
// This is what we should be doing everywhere...
return Path.GetPathRoot(storageRoot);
}
// This is stolen from Mono's Path.cs
if (storageRoot == null)
{
return null;
}
if (storageRoot.Trim().Length == 0)
{
throw new ArgumentException("The specified path is not of a legal form.");
}
if (!Path.IsPathRooted(storageRoot))
{
return string.Empty;
}
/* FIXME: Mono bug!
*
* For Unix, the Mono Path.GetPathRoot is pretty lazy:
* https://github.com/mono/mono/blob/master/mcs/class/corlib/System.IO/Path.cs#L443
* It should actually be checking the drives and
* comparing them to the provided path.
* If a Mono maintainer is reading this, please steal
* this code so we don't have to hack around Mono!
*
* -flibit
*/
int drive = -1, length = 0;
string[] drives = Environment.GetLogicalDrives();
for (int i = 0; i < drives.Length; i += 1)
{
if ( storageRoot.StartsWith(drives[i]) &&
drives[i].Length > length )
{
drive = i;
length = drives[i].Length;
}
}
if (drive >= 0)
{
return drives[drive];
}
// Uhhhhh
return Path.GetPathRoot(storageRoot);
}
#endregion
}
}