We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Most of the Half-Life weapons display a weapon pickup icon when they are picked up for the first time.
In the original They Hunger, the medkit weapon displays a pickup icon.
In the crossplatform release of They Hunger, the medkit weapon does not display the pickup icon.
In the console, type the following commands:
sv_cheats 1 map t0a0 give item_suit give weapon_th_medkit
Expected behavior: Medkit weapon pickup icon shows up Actual behavior: No weapon pickup icon is displayed
The missing behavior would probably have the following form in code:
int CWeaponEinarMedkit::AddToPlayer( CBasePlayer *pPlayer ) { if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) { MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); WRITE_BYTE( m_iId ); MESSAGE_END(); return TRUE; } return FALSE; }
The text was updated successfully, but these errors were encountered:
Fix #132
4c19cb7
Thanks! Fixed.
Sorry, something went wrong.
No branches or pull requests
Most of the Half-Life weapons display a weapon pickup icon when they are picked up for the first time.
In the original They Hunger, the medkit weapon displays a pickup icon.
In the crossplatform release of They Hunger, the medkit weapon does not display the pickup icon.
Steps to reproduce
In the console, type the following commands:
Expected behavior: Medkit weapon pickup icon shows up
Actual behavior: No weapon pickup icon is displayed
Possible solution
The missing behavior would probably have the following form in code:
The text was updated successfully, but these errors were encountered: