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Counter-Strike 1.6 rewritten client.dll. Without VGUI, ParticleMan and ecology friendy.
Xash3D Android Project for NDK.
Xash3D FWGS Engine. Fork of Xash3D. Stable in "master" branch.
Half-Life SDK from original Xash3D engine
Xash3D FWGS engine. Rebooted fork since big Xash3D 0.99(1.0 is not yet) update.
MainUI C++. In development.
A minimal MSVC6 compiler
🔨 Reverse-engineered gamedll (CS 1.6 / CZero)
Master server written in Python. Replacement for HLMaster
Extras files for Xash3D SDL engine. Includes textures for WON-style menu, some recommended configs, etc
Pure stub server implementation
Minimalistic MP3 decoder single header library
XashXT fork based on 0.81 beta
Xash3D FWGS SailfishOS port
Makefile collection to emulate ndk on standalone toolchains for xash3d builds
OpenGL 1.x to OpenGL ES 1.x wrapper (extracted from Quake 2 port)
Various artwork done by different artists for Flying With Gauss
Android dedicated server with x86 dynamic translator and dll support
Experiment to implement Valve's filesystem_stdio over Xash3D filesystem. USELESS, but fixes some problems with SC5.0
The 2013 edition of the Source SDK. Trying to utilize Shield port of Source Engine.
websocket tcp/udp proxy (based on websockify-c)
Sample android project for mod