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Vanilla Bug: Glowstone creates AO shade #199
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We've already done some AO fixes, no? With a way to toggle between "emulate vanilla", "emulate vanilla for non-Fabric models, fix bugs for Fabric models" and "fix bugs for all models", with that last bit being the default, IIRC. I would just put this "additional check" under the same "fix bugs?" check. |
Alright. Is there any supported way to expose configuration options for API yet? |
No, but implementing the check in the right place will allow to expose it a bit later. |
Disabled by default. Addresses FabricMC#199
- Fix FabricMC#199 Vanilla Bug: Glowstone creates AO shade - Fix FabricMC#289 Rendering on the Cutout and Transparent Layers together interferes with water rendering - Fix FabricMC#290 Smooth lighting breaks on continuous angled surfaces - Fix FabricMC#291 QuadEmitter not cleared on MeshBuilder.build() - Fix FabricMC#292 Render context QuadEmitter crash with flat lighting - Fix FabricMC#293 Relax vertex order requirements for modded quads - Fix swapped color components for grass and other blocks - Add option to partially support non-standard vertex formats
Block.getAmbientOcclusionLightLevel() only checks for the block being a full cube and so the result is this.
https://i.imgur.com/wkLrnF3.png
This could be fixed with an additional check in Indigo. But should it be?
(Hat tip to @InsomniaKitten for the find.)
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