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Added includes to fix errors when making non-unity builds
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Ariel Lorenzo-Luaces committed Feb 9, 2018
1 parent c3a698a commit de95aa4
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Showing 8 changed files with 21 additions and 0 deletions.
13 changes: 13 additions & 0 deletions Source/FaceFX/Private/Animation/AnimNode_BlendFaceFXAnimation.cpp
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Expand Up @@ -176,6 +176,19 @@ void FAnimNode_BlendFaceFXAnimation::Evaluate_AnyThread(FPoseContext& Output)
#endif
}

bool ContainsNaN(const TArray<FBoneTransform> & BoneTransforms)
{
for (int32 i = 0; i < BoneTransforms.Num(); ++i)
{
if (BoneTransforms[i].Transform.ContainsNaN())
{
return true;
}
}

return false;
}

void FAnimNode_BlendFaceFXAnimation::EvaluateComponentSpace_AnyThread(FComponentSpacePoseContext& Output)
{
SCOPE_CYCLE_COUNTER(STAT_FaceFXBlend);
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1 change: 1 addition & 0 deletions Source/FaceFX/Private/Animation/FaceFXComponent.cpp
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Expand Up @@ -21,6 +21,7 @@
#include "Animation/FaceFXComponent.h"
#include "FaceFX.h"
#include "Engine/StreamableManager.h"
#include "Components/SkeletalMeshComponent.h"

UFaceFXComponent::UFaceFXComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer), NumAsyncLoadRequestsPending(0)
{
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1 change: 1 addition & 0 deletions Source/FaceFX/Private/Matinee/FaceFXMatineeControl.cpp
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Expand Up @@ -30,6 +30,7 @@
#include "Matinee/MatineeActor.h"
#include "InterpolationHitProxy.h"
#include "CanvasTypes.h"
#include "Components/SkeletalMeshComponent.h"

#define LOCTEXT_NAMESPACE "FaceFX"

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1 change: 1 addition & 0 deletions Source/FaceFX/Private/Sequencer/FaceFXAnimationSection.cpp
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Expand Up @@ -26,6 +26,7 @@ SOFTWARE.

#include "MovieSceneSequence.h"
#include "MovieScenePossessable.h"
#include "GameFramework/Actor.h"

#define LOCTEXT_NAMESPACE "FaceFX"

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2 changes: 2 additions & 0 deletions Source/FaceFX/Public/FaceFXContext.h
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Expand Up @@ -20,6 +20,8 @@

#pragma once

#include "HAL/UnrealMemory.h"

struct FFaceFXContext
{
/**
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1 change: 1 addition & 0 deletions Source/FaceFXEditor/Classes/Factories/FaceFXAnimFactory.h
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Expand Up @@ -23,6 +23,7 @@
#include "IAssetTypeActions.h"
#include "Include/Slate/FaceFXStyle.h"
#include "Factories/Factory.h"
#include "FeedbackContext.h"
#include "FaceFXAnimFactory.generated.h"

UCLASS(hidecategories=Object)
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1 change: 1 addition & 0 deletions Source/FaceFXEditor/Include/Slate/FaceFXStyle.cpp
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Expand Up @@ -21,6 +21,7 @@
#include "FaceFXStyle.h"
#include "FaceFXConfig.h"
#include "FaceFXEditor.h"
#include "SlateBrush.h"
#include "SlateStyle.h"
#include "ClassIconFinder.h"
#include "SlateStyleRegistry.h"
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Expand Up @@ -33,6 +33,7 @@
#include "ISourceControlModule.h"
#include "Editor.h"
#include "FeedbackContext.h"
#include "MessageDialog.h"


#define LOCTEXT_NAMESPACE "FaceFX"
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