Creating a skin

Garry Newman edited this page Nov 17, 2016 · 1 revision
Clone this wiki locally

Getting Started

Creating skins is now easier than ever. Open the game and click the workshop button.

You can use this section to preview and vote on skins.

To create a new skin, click NEW on the top right.

Editing

You can select the item you want to create a skin for on the left.

Clicking EDIT at the top of the column will switch to the texture editor. Hovering over stuff here should give you help.

The diffuse texture is the texture that holds the color of the item.

  • Clicking the texture square on the right will allow you to select a texture off disk.
  • Clicking the cross will remove the texture (making it full white)
  • You can reset to default by pressing the reset button on the right (not shown)
  • Clicking the orange arrow on the left will download the original texture

When editing textures, it's a good idea to keep some things in mind.

  • Keep the texture power of two, ie, 256x256, 512x512, 1024x512.
  • If in doubt, keep it the same size as the original texture
  • You don't need to edit all of the textures

Previewing

The preview section on the right had a number of buttons, which are all self explanatory - just press them to find out what they do.

You can look and fly around the scene on the right by holding down a mouse button and pressing your regular movement controls (default is wsad). You can zoom in and out by holding down both mouse buttons.

If you want a bigger area to take screenshots you can collapse the editor panel by pressing the green arrow near the top right of it.

Publishing

Once you're ready to publish, open the publish tab. If the publish button is unclickable it's probably because you haven't given your item a name yet. You can do this on the ITEM tab.

When you publish your item should automatically open in your default browser. If you're not logged in, make sure to, and then you should be able to add a description and add more screenshots.

We politely ask that you keep your thumbnail as the default generated thumbnail, but ultimately we're powerless to enforce this.