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Make Entity.Remove queue removal in physics callbacks #940
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This is already covered if we get #894. |
Doesn't it rely on the user to change their Remove code? |
Yes, but if you are going to change Entity:Remove's behaviour, then what about all the other functions that people may want to call post simulation? Entity:Remove can be changed if it's really wanted but a solution for everything else is still needed. I'm assuming you are wanting it this way so old addons don't have to be updated? |
I was thinking of a convenience factor, but you are correct about it maintaining old addons. I'm not arguing against a post simulation queue to be added, but this is a very specific case for Remove. |
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See here: https://facepunch.com/showthread.php?t=1537303&p=51983032&viewfull=1#post51983032
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