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TTT: Added check if player can carry loadout weps #1313

merged 2 commits into from Jan 2, 2017


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5 participants

markusmarkusz commented Dec 31, 2016

This check can prevent problems with addons that loadouts give to players.
It could cause problems with addons, such as Pointshop 2, Power Rounds, or similiar.
If, for example, you get a special crowbar through a Pointshop, TTT would try to give it the original one. If you were a detective, you would have endless DNA scanners as they are automatically supplemented.

@robotboy655 robotboy655 added the TTT label Dec 31, 2016


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MrUnknownGamer commented Jan 1, 2017

[ERROR] gamemodes/terrortown/gamemode/player_ext_shd.lua:66: attempt to index local 'wep' (a number value)
  1. __index - [C]:-1
   2. CanCarryWeapon - gamemodes/terrortown/gamemode/player_ext_shd.lua:66
    3. GiveLoadoutWeapons - gamemodes/terrortown/gamemode/weaponry.lua:62
     4. Call - gamemodes/terrortown/gamemode/weaponry.lua:160
      5. unknown - gamemodes/terrortown/gamemode/player.lua:85
       6. Spawn - [C]:-1
        7. SpawnForRound - gamemodes/terrortown/gamemode/player_ext.lua:295
         8. SpawnWillingPlayers - gamemodes/terrortown/gamemode/init.lua:562
          9. unknown - gamemodes/terrortown/gamemode/init.lua:413

I'll look into and hopefully get PR out


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Bo98 commented Jan 1, 2017

Yes, this should probably be ply:CanCarryType


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markusmarkusz commented Jan 1, 2017

You're right. I'm wondering why I haven't noticed this before.

@svdm svdm merged commit e19e9a4 into Facepunch:master Jan 2, 2017

@markusmarkusz markusmarkusz deleted the markusmarkusz:patch-11 branch Feb 26, 2017

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