Releases: Factorio-Xander-Mod/Xander-Mod
XM 2.1.1
Improvements to content (item, recipe) structure (lists and organization). Some assorted fixes and smoothing early gameplay. New locale structure in progress. Offloaded the majority of large-file graphics to separate XM graphics pack mods, reducing the primary mod to 7 MB from 146.
XM 2.1.0
A lot of re-organizing work, of items, recipes, and a few technologies. Mainly, moving most of the XM data to my own lists, using for loops to construct prototype definitions, and adding them to the game's main data list. Actual gameplay should be functional up to the burner lab and first coal coke technology.
Xander Mod 2 Release
A new resource base for the mod, with better coding in its definitions. New ores are not integrated into the processing tree yet, they are to support and begin a new revision of the mod. Some graphics offloaded to new mod "Xander Mod Graphics Pack 0" (on Factorio mod portal) to keep size within mod portal limits.