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Resources
- Coal Seam
- Porphry Copper Deposit
- Crude Oil
- Evaporite Salt Formation
- Igneous Sulfide Ore
- Banded Iron Formation
- Laterite Deposit
- Magnetic Ore
- Mass Sulfide Ore
- Natural Gas
- Phosphorite Deposit
- Economic Sand Deposit
- Skarn-Type Ore
- Economic Stone Formation
- Pegmatite-Type Ore
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Materials and Parts (Partial list)
- Borax, limestone, kaolin clay, quartz sand, fluorite, scheelite
- Aluminum, nickel, tin, tungsten, solder, bronze, cast iron, alloy steel
- Clay bricks, magnesia refractory, porcelain, glass, silicon carbide
- Potash, saltpeter, cryolite
- Raw and vulcanized rubber; phenolic resin - the first synthetic plastic
- Hydrogen, nitrogen, oxygen, chlorine
- Brine and distilled waters, nitric acid, hydrogen fluoride
- Steel parts, standard and improved inductive coils
- Circuits made from patterned boards, component sets, and solder
- Steam and internal combustion engine units,
- New crude science pack, new recipes for automation and chemical packs
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Processes and Machines (Partial list)
- Pyrolysis of wood and coal to make charcoal and coke
- Fluxed metal smelting for higher yield
- Bayer Process and Hall-Heroult Process aluminum production
- Chamber process sulfuric acid production
- Air distillation and Haber-Bosch Process ammonia
- Chloralkali process for chlorine, hydrogen, sodium hydroxide
- New ore processor, to wash ores into separate components
- Overhauled furnace tiers for much greater versatility
- New machine tool, to produce simple parts from stock material
- Early burner versions of most machines
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Technologies
- Crude first steps: coal coke, glass, steel, firearms, ore washing, steam-driven machinery
- Metal refining: nickel, tungsten, aluminum, silicon
- Nonmetal chemistry: boron, carbon, nitrogen, fluorine, chlorine
- Intermediates thoroughly integrated in tech tree: electricity, electronics 1 and 2, steel parts, induction motor
- Coherent prerequisites to unlock better machines
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Equipment and Combat
- Crude transport belts for inexpensive early automation
- Black powder for early firearms
This iteration of the mod also aims to correct several issues from the previous version (2.x) with several improvements, namely
- Easier balancing for increased playability
- Faster and more rewarding progression
- Greater consistency in degree and detail of approximations
- Original graphical models