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This unfortunately means entities of some system may always render after another dur to system priority reguardless of the entity z index.
Because of that, I think entity should have some sorting property (zIndex, or renderPriority, or something) and the iteration should be:
For each entity, apply each system to entity.
Obviously still only applying the systems that the entity is eligible for. One caveat being that for batch-based systems, this means we likely would need to bring back ObjectRenderer and the associated state :(
The text was updated successfully, but these errors were encountered:
Currently iteration is:
This unfortunately means entities of some system may always render after another dur to system priority reguardless of the entity z index.
Because of that, I think entity should have some sorting property (
zIndex
, orrenderPriority
, or something) and the iteration should be:Obviously still only applying the systems that the entity is eligible for. One caveat being that for batch-based systems, this means we likely would need to bring back ObjectRenderer and the associated state :(
The text was updated successfully, but these errors were encountered: