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LumiRender

A GPU/CPU physically based renderer

platform

###windows 10

-DCMAKE_TOOLCHAIN_FILE=E:\work\tools\vcpkg\scripts\buildsystems\vcpkg.cmake

Features

Render algorithm

Feature Progress
Megakernel path tracing Done
Normal visualize Done
Wavefront path tracing Done
Bidirectional path tracing Planned
Photon mapping Planned

Reconstruction Filters

Feature Progress
Filter Importance Sampling Done
Mitchell-Netravali Filter Done
Box Filter Done
Triangle Filter Done
Gaussian Filter Done
Lanczos Windowed Sinc Filter Done

Materials

Feature Progress
metal Done
matte Done
glass Done
mirror Done
substrate Done
disney Done
hair Planned
BSSRDF Planned

Sensor

Feature Progress
Thin-Lens Cameras Done
Realistic Cameras Planned
Fish-Eye Cameras Planned
Geometry surface(for light map baker) Planned

Illumination

Feature Progress
Diffuse Area Lights, emission done
HDRI Environment Maps done
Uniform-Distribution Light Selection Strategy done
Power-Distribution Light Selection Strategy Planned
BVH Light Selection Strategy Planned

Backends

Feature Progress
GPU Done (with CUDA + OptiX)
CPU Done (with embree)

Exporters

Feature Progress
Blender working
3DS Max Planned

Part of the scene comes from https://benedikt-bitterli.me/resources/

Gallery

wavefront pt + independent sampling + pinhole camera on GPU

wavefront pt + independent sampling + thin lens camera on GPU

wavefront pt

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a CPU/GPU physically based renderer

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