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Batch rendering, sprite sheets, refactoring #12

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Batch rendering, sprite sheets, refactoring #12

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Falconerd
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Moving the render state out of global state as it's not required to be
there.

Added batch rendering using the glBufferSubData method.

Added sprite sheet calculation - currently each sheet must be of one
sprite size, rather than packing everything into one image.

Currently only supports one sheet, but will add the ability to load
several textures at once in the next episode.

Moving the render state out of global state as it's not required to be
there.

Added batch rendering using the glBufferSubData method.

Added sprite sheet calculation - currently each sheet must be of one
sprite size, rather than packing everything into one image.

Currently only supports one sheet, but will add the ability to load
several textures at once in the next episode.
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