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Releases: Faless/webrtc-builds

4472-33644-92ba70c

01 Jul 20:18
aa527a3
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WebRTC branch-heads/4472 (chromium M91). (commit 92ba70c1c575a82b64ae9c99912c0d2955ee3f15)

# Linux (manual deps)
./build.sh -o godot_linux_4472 -b branch-heads/4472 -t linux -c x64 -d -a "use_custom_libcxx=false use_glib=false" -T webrtc
./build.sh -o godot_linux_4472 -b branch-heads/4472 -t linux -c x86 -d -a "use_custom_libcxx=false use_glib=false" -T webrtc

# Android (from linux, manual deps)
./build.sh -o godot_android_4472/ -b branch-heads/4472 -t android -c arm -d -a "use_custom_libcxx=false" -T webrtc
./build.sh -o godot_android_4472/ -b branch-heads/4472 -t android -c arm64 -d -a "use_custom_libcxx=false" -T webrtc
./build.sh -o godot_android_4472/ -b branch-heads/4472 -t android -c x64 -d -a "use_custom_libcxx=false" -T webrtc
./build.sh -o godot_android_4472/ -b branch-heads/4472 -t android -c x86 -d -a "use_custom_libcxx=false" -T webrtc

# OSX needs Xcode, Xcode Command Line Tools, homebrew.
./build.sh -o godot_mac_4472/ -b branch-heads/4472 -t mac -c x64 -d -a "use_custom_libcxx=false" -T webrtc
./build.sh -o godot_mac_4472/ -b branch-heads/4472 -t mac -c arm64 -d -a "use_custom_libcxx=false" -T webrtc

# iOS needs Xcode, Xcode Command Line Tools, homebrew.
./build.sh -o godot_ios_4472/ -b branch-heads/4472 -t ios -c arm -d -a "use_custom_libcxx=false ios_enable_code_signing=false" -T webrtc
./build.sh -o godot_ios_4472/ -b branch-heads/4472 -t ios -c arm64 -d -a "use_custom_libcxx=false ios_enable_code_signing=false" -T webrtc
./build.sh -o godot_ios_4472/ -b branch-heads/4472 -t ios -c x64 -d -a "use_custom_libcxx=false ios_enable_code_signing=false" -T webrtc
./build.sh -o godot_ios_4472/ -b branch-heads/4472 -t ios -c x86 -d -a "use_custom_libcxx=false ios_enable_code_signing=false" -T webrtc

# Windows needs Windows 10 SDK (with "debugging tools for windows" manually enabled), Visual Studio 2019 C++ development tools
./build.sh -o godot_windows_4472/ -b branch-heads/4472 -t windows -c x64 -d -a "is_clang=false enable_iterator_debugging=true" -T webrtc
./build.sh -o godot_windows_4472/ -b branch-heads/4472 -t windows -c x86 -d -a "is_clang=false enable_iterator_debugging=true" -T webrtc

Test Automation release

08 Jul 17:33
aa527a3
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Pre-release
Merge pull request #1 from Faless/4472

Cleanup, fix mac/ios builds, VS update, allow extra `gn` args, less hardcoded options.

23360-350e48a

17 May 02:05
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heads-branch/68.