Releases: FalsePattern/FalseTweaks
Releases · FalsePattern/FalseTweaks
3.0.0-pre1
Fixed a bunch of multithreaded rendering issues
3.0.0 Beta 5
IMPORTANT
The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57
As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.
Safety checks so that you can't accidentally launch the mod with AnimFix or Triangulator present (FalseTweaks replaces both)
3.0.0 Beta 4
IMPORTANT
The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57
As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.
Fixed compatibility with Chunk Pregenerator
Fixed chunk not re-rendering when breaking/placing blocks quickly
3.0.0 Beta 3
IMPORTANT
The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57
As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.
Threading fixes
3.0.0 Beta 2
IMPORTANT
The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57
As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.
Reduced log spam
3.0.0 Beta 1
IMPORTANT
The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57
As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.
Changelog
- Experimental multithreaded rendering (disabled by default)
- Improved occlusion culling
- Better OptiFine and Neodymium compat
- Even more thread safety for renderers
- More robust async execution
- Other minor performance tweaks and crash fixes
2.8.1
- Fixed threaded rendering causing excessive stuttering
2.8.0
Compat update
Neodymium 0.2
- The occlusion engine is now aware of Neodymium and doesn't unnecessarily allocate renderlists when it's active
OptiFine
- Fixed a rare native memory segfault
2.7.4
- Fixed crash with ArchaicFix 0.6.2+
2.7.3
- OptiFine's Dynamic Lights now work with threaded rendering