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Releases: FalsePattern/FalseTweaks

3.0.0-pre1

08 Jun 18:20
e744296
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Fixed a bunch of multithreaded rendering issues

3.0.0 Beta 5

05 Jun 00:38
8e47f87
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IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Safety checks so that you can't accidentally launch the mod with AnimFix or Triangulator present (FalseTweaks replaces both)

3.0.0 Beta 4

15 May 15:23
1dccc0d
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IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Fixed compatibility with Chunk Pregenerator
Fixed chunk not re-rendering when breaking/placing blocks quickly

3.0.0 Beta 3

06 May 14:02
b527fe2
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IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Threading fixes

3.0.0 Beta 2

03 May 19:06
2adb5e9
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IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Reduced log spam

3.0.0 Beta 1

28 Apr 12:26
6a559d5
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IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Changelog

  • Experimental multithreaded rendering (disabled by default)
  • Improved occlusion culling
  • Better OptiFine and Neodymium compat
  • Even more thread safety for renderers
  • More robust async execution
  • Other minor performance tweaks and crash fixes

2.8.1

10 Jan 03:00
507a3a9
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  • Fixed threaded rendering causing excessive stuttering

2.8.0

09 Jan 17:35
6a611df
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Compat update

Neodymium 0.2

  • The occlusion engine is now aware of Neodymium and doesn't unnecessarily allocate renderlists when it's active

OptiFine

  • Fixed a rare native memory segfault

2.7.4

02 Jan 21:39
f7ca609
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  • Fixed crash with ArchaicFix 0.6.2+

2.7.3

04 Dec 21:43
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  • OptiFine's Dynamic Lights now work with threaded rendering