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Releases: Famous-Shoes/Battle-Rattle

2015.06.20-01

20 Jun 17:45
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2015.06.20-01 Pre-release
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Partial update for A11.

  • Minimum changes needed to compile and load the mod in an otherwise unmodded RimWorld A11.
  • Temporarily removed the flare gun support; I expect most third-party mod dynamic compatibility is broken now, so I just yanked this since it wouldn't compile.

2015.04.19-01

19 Apr 13:45
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2015.04.19-01 Pre-release
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Update for Rimworld Alpha 10c:

  • Miscellaneous code changes required by Alpha 10c, without any functional impact.
  • Fixed #46 by changing text from "treat" to "emergency treatment for"
  • Changed all wearables to use new apparel layer "Accessory" provided by Alpha 10.

2015.03.18-01

18 Mar 15:44
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2015.03.18-01 Pre-release
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  • Bug fixes for other-mod-compatibility
  • Change weapon carrier recognition to use def names instead of labels.

2015.03.17-01

18 Mar 01:10
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2015.03.17-01 Pre-release
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  • Placeholder graphics for play-testing.

2015.03.15-02

16 Mar 02:37
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2015.03.15-02 Pre-release
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Compatibility for:

  • Expanded Woodworking
  • Right Tool for the Job
  • Rimsearch
  • Thingamajigs
  • Winter is Here

2015.03.15-01

15 Mar 21:57
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2015.03.15-01 Pre-release
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  • Save and load support
  • Trauma kit crafting
  • More work-in-progress on compatibility with other mods.
  • More stats balancing.

2015.03.14-01

14 Mar 19:53
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2015.03.14-01 Pre-release
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In this tag:

  • Grenade pouch
  • More work towards final ruck capacity calculations
  • Compatibility and integration hooks started
  • Crafting recipes
  • Research defs, i.e., a tech tree
  • Disabling (temporarily) of stuff for recipes

2015.03.10-01

10 Mar 13:49
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2015.03.10-01 Pre-release
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IFAK functionality: allow pawns to treat themselves and others with worn IFAKs and ones laying around.

2015.03.07-01

07 Mar 20:42
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2015.03.07-01 Pre-release
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Work-in-progress on the medical gear as well as incorporating Shinzy's great icons for drop-leg and PDW holsters and scabbards and sheaths.

2015.03.03-02

04 Mar 02:39
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2015.03.03-02 Pre-release
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Rucks now have a solid foundation (RimWorld's job system) instead of a jury-rigged re-purposing of storage buildings.