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Trying the shortest path algorithms (Dijkstra, A*) in Unity for a route planning game prototype.

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UnityShortestPathTry

Linear Programming Class Project: "Unity, C#, Free3D Models"

Using A* Pathfinding Project to construct four different point graph; it will evaluate the shortest paths of Aegean roads in this map to arrive different target destinations.

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Trying the shortest path algorithms (Dijkstra, A*) in Unity for a route planning game prototype.

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