/
project.godot
50 lines (31 loc) · 1.1 KB
/
project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[addons]
ruake/toggle_ruake_action="toggle_ruake"
[application]
config/name="Ruake"
config/features=PackedStringArray("4.2")
[autoload]
RuakeLayer="*res://addons/ruake/core/RuakeLayer.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/gut/plugin.cfg", "res://addons/ruake/plugin.cfg")
[filesystem]
import/blender/enabled=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
toggle_ruake={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"