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when i run game.init() ,i get a error of 'Segmentation fault (core dumped) '
when i run ./vizdoom i get this error: libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast what can i do for this error ,if i have to Install graphics CARDS on my computer?
`cmbc@u1:~/ipython/ipython2/rl_exmple/ViZDoom/build/lib/vizdoom$ ./vizdoom
ViZDoom 1.1.5 (ZDOOM 2.8.1) - SDL version
Compiled on Dec 25 2017
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding /home/cmbc/ipython/ipython2/rl_exmple/ViZDoom/build/lib/vizdoom/vizdoom.pk3, 583 lumps
adding ./freedoom2.wad, 3595 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Family 6, Model 60, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing OpenAL
Opened device Dummy Output
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch freedoom2.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
This is Freedoom, the free content first person shooter.
Freedoom is freely redistributable under the terms of the modified BSD
license. Check out the Freedoom website for more information:
https://freedoom.github.io/
============================================================================
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Keyboard layout unknown, please send the following to the SDL mailing list (sdl@libsdl.org):
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
Using video driver x11
Resolution: 640 x 480
Starting MIDI playback failed
`
The text was updated successfully, but these errors were encountered:
when i run game.init() ,i get a error of 'Segmentation fault (core dumped) '
when i run ./vizdoom i get this error:
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
what can i do for this error ,if i have to Install graphics CARDS on my computer?
`cmbc@u1:~/ipython/ipython2/rl_exmple/ViZDoom/build/lib/vizdoom$ ./vizdoom
ViZDoom 1.1.5 (ZDOOM 2.8.1) - SDL version
Compiled on Dec 25 2017
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding /home/cmbc/ipython/ipython2/rl_exmple/ViZDoom/build/lib/vizdoom/vizdoom.pk3, 583 lumps
adding ./freedoom2.wad, 3595 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Family 6, Model 60, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing OpenAL
Opened device Dummy Output
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch freedoom2.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
This is Freedoom, the free content first person shooter.
Freedoom is freely redistributable under the terms of the modified BSD
license. Check out the Freedoom website for more information:
============================================================================
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Keyboard layout unknown, please send the following to the SDL mailing list (sdl@libsdl.org):
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
Using video driver x11
Resolution: 640 x 480
Starting MIDI playback failed
`
The text was updated successfully, but these errors were encountered: