Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

NEW TOOLS: 3D Avatar #30

Open
sconklin opened this issue Nov 22, 2017 · 4 comments
Open

NEW TOOLS: 3D Avatar #30

sconklin opened this issue Nov 22, 2017 · 4 comments

Comments

@sconklin
Copy link
Collaborator

sconklin commented Nov 22, 2017

From @sconklin on January 20, 2015 23:32

Originally reported by: Susan Spencer (Bitbucket: susanlspencer, GitHub: Unknown)


Create 3D Avatar from user's measurements.

Possibly best tool to use is MakeHuman.


@slspencer slspencer added this to Needs triage in New features - SeamlyMe via automation Aug 11, 2020
@slspencer slspencer added this to Needs triage in Visualization via automation Aug 11, 2020
@slspencer slspencer moved this from Needs triage to Low priority in Visualization Oct 1, 2020
@slspencer slspencer moved this from Needs triage to Low priority in New features - SeamlyMe Dec 20, 2020
@slspencer slspencer changed the title New feature: 3D Character Feature: 3D Character Jan 3, 2021
@WhittlesJr
Copy link

WhittlesJr commented Aug 31, 2022

Hi, I'm currently working on a tool that would do this. I'm targeting Blender's MB-Lab plugin, which uses some absolute measurements as understood by the tailoring world. Other parameters are non-absolute scalars. My understanding is that MakeHuman does not lend itself well to parametric design, and is intended rather to just generate good-looking models based on some abstract input.

My tool is basically a translator, which can take a .csv exported from SeamlyMe and output a file that can be imported by MB-Lab to create a model that matches the given measurements.

It's not as simple as a 1-to-1 translation unfortunately... most of those non-absolute scalars correspond to absolute measurements in SeamlyMe, so I need to do some experimenting to figure out how their proportionality to other absolute measurements works.

I then intend to write some automation for Blender (by way of Nodes, probably) which will aid in importing the SVG from Seamly2D as 3D sheets, then use the Simply Cloth Pro plugin to turn them into simulated fabric and sew it together onto the model. This will allow you to see how well your pattern fits and moves, à la Marvelous Designer.

I'm not currently interested in writing this in C++ as a feature of the Seamly2D project itself. I'm writing it as a standalone utility in Clojure. However, once that's done, and if I can figure out how to interop from your C++ runtime, I'll happily try to integrate them so the user can just click a button in SeamlyMe and export the MB-Lab file.

@WhittlesJr
Copy link

This is going to be a long, slow process for me, but I'm highly motivated. Help would be welcome. Releasing my work is contingent on my employer open-sourcing a Clojure library I wrote, which they have stated they intend to do.

@WhittlesJr
Copy link

Oh, and if anyone knows of any existing work that I'm duplicating, please let me know. I'd rather not reinvent the wheel, if it's out there and sufficiently round.

@DSCaskey
Copy link
Contributor

DSCaskey commented Aug 31, 2022 via email

@slspencer slspencer changed the title Feature: 3D Character Feature: 3D Avatar Jan 16, 2023
@slspencer slspencer changed the title Feature: 3D Avatar NEW TOOLS: 3D Avatar Feb 12, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
New features - SeamlyMe
  
Low priority
Visualization
Low priority
Development

No branches or pull requests

5 participants