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This repository has been archived by the owner on Dec 11, 2020. It is now read-only.
SinglePlayerButton extends Button, the onclick of button is called by doUpdate() which already uses if(InputHandler.isLeftMouseButtonDown) . Is there something wrong with this?
Hmm. It was my impression that SinglePlayerButton still used an old implementation because it spams the debug info. However the other button does to. This was probably some lag on my end when testing with other buttons. This does raise the question. Do we want the contains method to be spammed like this or should we prevent this?
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