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Shot (Irvine limit break)

alexfilth edited this page Sep 7, 2016 · 7 revisions

Irvine Limit Breaks

General

Offset Sections Section Size
0x47F8 8 24 bytes

Sections

Offset Ability
0x47F8 Normal Shot
0x4810 Scatter Shot
0x4828 Dark Shot
0x4840 Flame Shot
0x4858 Canister Shot
0x4870 Quick Shot
0x4888 Armor Shot
0x48A0 Hyper Shot

Section Structure

Offset Length Description
0x0000 2 bytes Offset to limit name
0x0002 2 bytes Offset to limit description
0x0004 2 bytes Magic ID
0x0006 1 byte Attack Type
0x0007 1 byte Attack Power
0x0008 2 bytes Unknown
0x000A 1 byte Target Info
0x000B 1 byte Attack Flags
0x000C 1 byte Hit Count
0x000D 1 byte Element Attack
0x000E 1 byte Element Attack %
0x000F 1 byte Status Attack Enabler
0x0010 2 bytes status_0; //statuses 0-7
0x0012 1 byte Used item index
0x0013 1 byte Crit increase
0x0014 4 bytes status_1; //statuses 8-39