Config
FelixForesight2020 edited this page Oct 13, 2019
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1 revision
Inside the config the server owner can enable/disable and modify gameplay mechanics provided by BaseBuildingPlus. The config needs to be placed inside the "ServerProfile/BBP/config.txt". All the values that are listed inside the "Default Config Content" need to be inside the config but the values can be edited. If the config.txt is missing the mod creates one automaticly on the first restart with default values.
Variable Name | Default Value | Value Range | Description |
---|---|---|---|
humanity | 1 | 0 - 1 | 0 = humanity system off, 1 = humanity system on |
humanityIconShowValue | 1 | 0 - 1 | 0 = hide humanity value 1 = show humanity value |
humanityKillHeroBandit | 250 | -100000 - +100000 | humanity an hero gets for killing a bandit |
humanityKillBanditBandit | -150 | -100000 - +100000 | humanity a bandit gets for killing a bandit |
humanityKillHeroHero | -300 | -100000 - +100000 | humanity an hero gets for killing an hero |
humanityKillBanditHero | -250 | -100000 - +100000 | humanity a bandit gets for killing an hero |
humanityKillHeroBambi | -150 | -100000 - +100000 | humanity an hero gets for killing a bambi |
humanityKillBanditBambi | -100 | -100000 - +100000 | humanity a bandit gets for killing a bambi |
humanityKillBambiBambi | -150 | -100000 - +100000 | humanity a bambi gets for killing a bambi |
humanityKillBambiHero | -300 | -100000 - +100000 | humanity a bambi gets for killing an hero |
humanityKillBambiBandit | 250 | -100000 - +100000 | humanity a bambi gets for killing a bandit |
humanityKillZombie | 25 | -100000 - +100000 | humanity a player gets for killing a zombie |
humanityDefault | 1000 | -100000 - +100000 | default starting humanity |
humanityHero1 | 2000 | -100000 - +100000 | humanity needed to become a hero level 1 |
humanityHero2 | 6000 | -100000 - +100000 | humanity needed to become a hero level 2 |
humanityHero3 | 12000 | -100000 - +100000 | humanity needed to become a hero level 3 |
humanityBandit1 | 0 | -100000 - +100000 | humanity needed to become a bandit level 1 |
humanityBandit2 | -4000 | -100000 - +100000 | humanity needed to become a bandit level 2 |
humanityBandit3 | -10000 | -100000 - +100000 | humanity needed to become a bandit level 3 |
BaseDestruction | 1 | 0 - 1 | 0 = basedestructio off, 1 = basedestructio on |
BaseDestructionTime | 50 | -100000 - +100000 | time to dismantle a structure from the inside |
BaseDestructionTimeTier1 | 100 | -100000 - +100000 | time to destroy a structure from the outside |
BaseDestructionTimeTier2 | 200 | -100000 - +100000 | time to destroy a structure from the outside |
BaseDestructionTimeTier3 | 300 | -100000 - +100000 | time to destroy a structure from the outside |