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Fixes some issues reported in #1 (see commit description) Update v1.2.0
Issues/Behaviors fixed: - scenario: two elements exist with the same model. one is streamed out. the script frees the model ID without verifying there is still a second element using that model, ending up resetting its model to the one defined serverside on creation - scenario: player's skin is changed from a custom model to another custom model: script doesn't free the old skin ID used, occupying memory space - 'player' element type was incorreclty being changed to 'ped' all the time [fix: they are two distinct types except when used in engineRequestModel argument]
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afe0e75
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Fixes issues in #1