An editor for the MHW GUI files (.gui)
In its current state it is not much more than a glorified 010 Editor template with some convenience features such as a texture viewer and a proper object tree. (There are a couple more things ofc)
Set your chunk and nativePC directories in the settings menu (Tools > Options). This lets the editor load textures and display them. If a texture is present in your nativePC, then that texture will be displayed instead of the one in the chunk directory.
Note: "Chunk directory" refers to the directory where you extracted the chunks.
File > Open > Select a .gui file
- Editing of these GUI properties
- Animations
- Objects
- Sequences
- ObjectSequences
- InitParams
- Params
- Instances
- FontFilters
- A texture viewer and parameter editor
Install the following packages using vcpkg:
./vcpkg install imgui[core,dx11-binding,win32-binding,docking-experimental] fmt spdlog --triplet=x64-windows-static
Then build the project in Visual Studio.
- Allow editing the rest of the GUI properties
- Allow inserting new objects without breaking the file
- Allow inserting new textures without breaking the file
- Add a preview window (maybe, would be cool but would need full understanding of the file)