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Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order | ||
Files in 'overrides' directory with matching names cab be used to override internal configuration |
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# Configuration file | ||
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"client configs" { | ||
# Wireless Terminal will show a warning when Infinty Energy drops below this point and infinite range is active [range: 10 ~ 1000000, default: 5000] | ||
I:InfinityEnergyWarningAmount=5000 | ||
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# Will shift-clicking a bauble try to put said bauble in a bauble slot before trying to store in system [default: true] | ||
B:ShiftClickBaubles=true | ||
} | ||
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general { | ||
# Should Infinity Booster Card Recipe be disabled? [default: false] | ||
B:DisableBoosterRecipe=false | ||
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# Should Dragons drop Infinity Booster Card? [default: true] | ||
B:DragonDropsBooster=true | ||
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# Enable Infinity Booster Card [default: true] | ||
B:EnableBooster=true | ||
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# If true, AE2 controller will chunk load itself [default: false] | ||
B:EnableControllerChunkLoading=false | ||
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# Percentage chance that booster card will drop upon killing an Enderman. (between 1 and 100) [range: 1 ~ 100, default: 5] | ||
I:EndermanBoosterDropChance=5 | ||
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# Will Enderman randomly drop infinity booster cards on death? [default: true] | ||
B:EndermanDropBoosters=true | ||
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# Amount of Infinity Energy Consumed every 10 ticks when not in range of a WAP [range: 5 ~ 100, default: 15] | ||
I:InfinityEnergyDrainAmount=15 | ||
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# Amount of Infinity Energy 1 Infinity Booster Card will convert to [range: 5 ~ 1000, default: 100] | ||
I:InfinityEnergyPerBooster=100 | ||
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# If true, then simply inserting 1 Infinity Booster Card into the slot, will give limitless infinite range. [default: false] | ||
B:UseOldInfinityMechanic=false | ||
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# Percentage chance that booster card will drop upon killing a wither. (between 1 and 100) [range: 1 ~ 100, default: 30] | ||
I:WitherBoosterDropChance=30 | ||
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# Should Withers drop Infinity Booster Card? [default: true] | ||
B:WitherDropsBooster=true | ||
} | ||
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# Configuration file | ||
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display { | ||
# Units to use when displaying power. Valid values: MJ, EU, RF, T | ||
S:PowerShowUnits=RF | ||
} | ||
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tooltips { | ||
# If false will only show tooltip in Syngas Producer GUI | ||
B:AlwaysShowCarbonTooltip=true | ||
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# If false will only show tooltip in Turbine GUI | ||
B:AlwaysShowFuelTooltip=true | ||
} | ||
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Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order | ||
Files in 'overrides' directory with matching names cab be used to override internal configuration |
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# Configuration file | ||
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########################################################################################################## | ||
# general | ||
#--------------------------------------------------------------------------------------------------------# | ||
# General Options | ||
########################################################################################################## | ||
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general { | ||
I:bloodPerApple=50 | ||
B:canKillBuffedMobs=false | ||
B:muteDragon=false | ||
B:muteWither=false | ||
} | ||
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########################################################################################################## | ||
# iframes | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Hurt Cooldown (iframes) | ||
########################################################################################################## | ||
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iframes { | ||
# If true, bosses will have no iframes. | ||
B:affectBosses=false | ||
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# If true, players will have no iframes. | ||
B:affectPlayers=false | ||
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# How will the Hurt Cooldown (iframes) of vanilla be affected, per damage source. | ||
# An empty list on [Blacklist] mode will remove the cooldown for all damage types. | ||
# Valid values: | ||
# DISABLED | ||
# WHITELIST | ||
# BLACKLIST | ||
S:mode=BLACKLIST | ||
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# List to be used when evaluating whitelist/blacklist functionality. | ||
S:sources < | ||
inFire | ||
inWall | ||
cactus | ||
lightningBolt | ||
lava | ||
outOfWorld | ||
> | ||
} | ||
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########################################################################################################## | ||
# rituals | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rituals | ||
########################################################################################################## | ||
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rituals { | ||
# Added debug logging for culling ritual. | ||
B:CullingDebug=false | ||
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# Will the ritual of Culling Destroy Primed TNT true/false | ||
B:CullingKillsTnT=true | ||
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# Eldritch Will cost per update. Should be non zero positive number. | ||
I:eldritchWillCost=60 | ||
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# Eldritch Will update speed. Should be non zero positive number. | ||
I:eldritchWillSpeed=30 | ||
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# Maximum amount of flux drained per update for Eldritch Will. Must be non zero positive number | ||
I:fluxDrainMax=10 | ||
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# How much should each point of flux be multiplied by when converting to demon will 0 for no will generation. | ||
I:fluxToWillConversionMultiplier=1 | ||
B:killWither=true | ||
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# Upkeep cost for ritual of peace. | ||
I:peaceCost=1000 | ||
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# Eldritch Will ritual radius in chunks default is 0 for single chunk, or 1 for a 3x3 chunk area. | ||
I:willRadius=0 | ||
I:witherCost=25000 | ||
} | ||
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########################################################################################################## | ||
# sigils | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Sigils | ||
########################################################################################################## | ||
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sigils { | ||
I:antimatterConsumption=25 | ||
I:antimatterRange=8 | ||
I:builderRange=64 | ||
S:leechBlacklist < | ||
ic2:te | ||
minecraft:grass | ||
> | ||
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# Determines if the transposition sigil is allowed to move unbreakable blocks. | ||
# 0: Never move unbreakable blocks. | ||
# 1: Allow moving unbreakables, but prevent setting source _position_ to an unbreakable block. | ||
# 2: Always allow moving unbreakable blocks. | ||
I:transpositionMovesUnbreakables=1 | ||
} | ||
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