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lawfulrocky committed Jan 14, 2021
1 parent f0ffec1 commit d77df60
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2 changes: 2 additions & 0 deletions config/AE2Stuff/readme.txt
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Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
Files in 'overrides' directory with matching names cab be used to override internal configuration
47 changes: 47 additions & 0 deletions config/AE2WirelessTerminals.cfg
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# Configuration file

"client configs" {
# Wireless Terminal will show a warning when Infinty Energy drops below this point and infinite range is active [range: 10 ~ 1000000, default: 5000]
I:InfinityEnergyWarningAmount=5000

# Will shift-clicking a bauble try to put said bauble in a bauble slot before trying to store in system [default: true]
B:ShiftClickBaubles=true
}


general {
# Should Infinity Booster Card Recipe be disabled? [default: false]
B:DisableBoosterRecipe=false

# Should Dragons drop Infinity Booster Card? [default: true]
B:DragonDropsBooster=true

# Enable Infinity Booster Card [default: true]
B:EnableBooster=true

# If true, AE2 controller will chunk load itself [default: false]
B:EnableControllerChunkLoading=false

# Percentage chance that booster card will drop upon killing an Enderman. (between 1 and 100) [range: 1 ~ 100, default: 5]
I:EndermanBoosterDropChance=5

# Will Enderman randomly drop infinity booster cards on death? [default: true]
B:EndermanDropBoosters=true

# Amount of Infinity Energy Consumed every 10 ticks when not in range of a WAP [range: 5 ~ 100, default: 15]
I:InfinityEnergyDrainAmount=15

# Amount of Infinity Energy 1 Infinity Booster Card will convert to [range: 5 ~ 1000, default: 100]
I:InfinityEnergyPerBooster=100

# If true, then simply inserting 1 Infinity Booster Card into the slot, will give limitless infinite range. [default: false]
B:UseOldInfinityMechanic=false

# Percentage chance that booster card will drop upon killing a wither. (between 1 and 100) [range: 1 ~ 100, default: 30]
I:WitherBoosterDropChance=30

# Should Withers drop Infinity Booster Card? [default: true]
B:WitherDropsBooster=true
}


17 changes: 17 additions & 0 deletions config/AdvGenerators/client.config
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# Configuration file

display {
# Units to use when displaying power. Valid values: MJ, EU, RF, T
S:PowerShowUnits=RF
}


tooltips {
# If false will only show tooltip in Syngas Producer GUI
B:AlwaysShowCarbonTooltip=true

# If false will only show tooltip in Turbine GUI
B:AlwaysShowFuelTooltip=true
}


2 changes: 2 additions & 0 deletions config/AdvGenerators/readme.txt
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Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
Files in 'overrides' directory with matching names cab be used to override internal configuration
107 changes: 107 additions & 0 deletions config/Animus.cfg
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# Configuration file

##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General Options
##########################################################################################################

general {
I:bloodPerApple=50
B:canKillBuffedMobs=false
B:muteDragon=false
B:muteWither=false
}


##########################################################################################################
# iframes
#--------------------------------------------------------------------------------------------------------#
# Hurt Cooldown (iframes)
##########################################################################################################

iframes {
# If true, bosses will have no iframes.
B:affectBosses=false

# If true, players will have no iframes.
B:affectPlayers=false

# How will the Hurt Cooldown (iframes) of vanilla be affected, per damage source.
# An empty list on [Blacklist] mode will remove the cooldown for all damage types.
# Valid values:
# DISABLED
# WHITELIST
# BLACKLIST
S:mode=BLACKLIST

# List to be used when evaluating whitelist/blacklist functionality.
S:sources <
inFire
inWall
cactus
lightningBolt
lava
outOfWorld
>
}


##########################################################################################################
# rituals
#--------------------------------------------------------------------------------------------------------#
# Rituals
##########################################################################################################

rituals {
# Added debug logging for culling ritual.
B:CullingDebug=false

# Will the ritual of Culling Destroy Primed TNT true/false
B:CullingKillsTnT=true

# Eldritch Will cost per update. Should be non zero positive number.
I:eldritchWillCost=60

# Eldritch Will update speed. Should be non zero positive number.
I:eldritchWillSpeed=30

# Maximum amount of flux drained per update for Eldritch Will. Must be non zero positive number
I:fluxDrainMax=10

# How much should each point of flux be multiplied by when converting to demon will 0 for no will generation.
I:fluxToWillConversionMultiplier=1
B:killWither=true

# Upkeep cost for ritual of peace.
I:peaceCost=1000

# Eldritch Will ritual radius in chunks default is 0 for single chunk, or 1 for a 3x3 chunk area.
I:willRadius=0
I:witherCost=25000
}


##########################################################################################################
# sigils
#--------------------------------------------------------------------------------------------------------#
# Sigils
##########################################################################################################

sigils {
I:antimatterConsumption=25
I:antimatterRange=8
I:builderRange=64
S:leechBlacklist <
ic2:te
minecraft:grass
>

# Determines if the transposition sigil is allowed to move unbreakable blocks.
# 0: Never move unbreakable blocks.
# 1: Allow moving unbreakables, but prevent setting source _position_ to an unbreakable block.
# 2: Always allow moving unbreakable blocks.
I:transpositionMovesUnbreakables=1
}


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