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Releases: FirehawkV21/rmmv-tunedcore

2023.2.1

24 Apr 16:21
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  • Fixed a bug where the text didn't display properly.

2023.2

24 Apr 10:57
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This is an effort to backport improvements from corescripts 1.3. This may take a few releases before it's in full parity.
Note: Some of the changes introduced in version 1.3 of corescript was a new algorithm for saving and loading data (mainly for global) and improved calculation of the play time. To avoid breaks, an opt-in plugin is provided. Once you opt-in, saves made before enabling it will not be detected by the engine (and possibly break).

  • Improved browser compatibility.
    • Playing videos on Safari (at least on iOS) should work.
    • Fixed an issue where changing the User Agent on Safari would break the game.
    • Contents and/or the background of the windows should be properly displayed on Chrome 69 and/or newer.
  • Re-worked the Fullscreen API.
  • [Opt-In plugin] Improved the calculation of play time, regardless of the frame rate.
  • Fixed a minor issue when starting a new game and using WebGL.
  • Performance Improvements.
    • When requesting an image, it should create a new Image() once.
    • Removed a redundant WebGL call for TilingSprite.
    • Functions BattlerManager.inputtingAction, BattlerManager.selectNextCommand and BattlerManager.selectPreviousCommand should only look up the actor object once.
    • [Opt-in plugin] Improves the save and load times.
  • Reliability improvements
    • Improved the reliability of reading OGG tags.
    • Improved the reliability of touch events.
    • Fixed a potential bug where Android build would fail to load the CSS file.
    • Fixed a bug where the game would freeze even when the sound plays.
    • Fixed an issue where using items on non-existent actors would... make the engine freak out.
    • Text that is 21px high (or lower) should be sharper now.
    • Large characters (those with $ included on their file name) should be displayed properly on windows.

2023.1

20 Apr 21:04
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Initial release.