Releases: FirehawkV21/rmmv-tunedcore
Releases · FirehawkV21/rmmv-tunedcore
2023.2.1
2023.2
This is an effort to backport improvements from corescripts 1.3. This may take a few releases before it's in full parity.
Note: Some of the changes introduced in version 1.3 of corescript was a new algorithm for saving and loading data (mainly for global) and improved calculation of the play time. To avoid breaks, an opt-in plugin is provided. Once you opt-in, saves made before enabling it will not be detected by the engine (and possibly break).
- Improved browser compatibility.
- Playing videos on Safari (at least on iOS) should work.
- Fixed an issue where changing the User Agent on Safari would break the game.
- Contents and/or the background of the windows should be properly displayed on Chrome 69 and/or newer.
- Re-worked the Fullscreen API.
- [Opt-In plugin] Improved the calculation of play time, regardless of the frame rate.
- Fixed a minor issue when starting a new game and using WebGL.
- Performance Improvements.
- When requesting an image, it should create a
new Image()
once. - Removed a redundant WebGL call for
TilingSprite
. - Functions
BattlerManager.inputtingAction
,BattlerManager.selectNextCommand
andBattlerManager.selectPreviousCommand
should only look up the actor object once. - [Opt-in plugin] Improves the save and load times.
- When requesting an image, it should create a
- Reliability improvements
- Improved the reliability of reading OGG tags.
- Improved the reliability of touch events.
- Fixed a potential bug where Android build would fail to load the CSS file.
- Fixed a bug where the game would freeze even when the sound plays.
- Fixed an issue where using items on non-existent actors would... make the engine freak out.
- Text that is 21px high (or lower) should be sharper now.
- Large characters (those with $ included on their file name) should be displayed properly on windows.
2023.1
Initial release.