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hood.are
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#AREADATA
Name Gangland~
Builders None~
VNUMs 2100 2199
Credits {09 30} Raff Dangerous Neighborhood~
Security 9
End
#MOBILES
#2101
troll gang member~
a troll gang member~
A member of the Trolls wanders about here.
~
He's lived a life of violence ever since he was little.
~
Human~
ACEG 0 0 -100 2100
9 0 2d6+60 1d1+99 1d6+1 punch
6
DFNU 0 0 0
stand stand male 10
AHMV ABCDEFGHIJK medium 0
#2102
ogre gang member~
an ogre gang member~
A member of the Ogres wanders about here.
~
He wants to rid the world of every last Troll gang member.
~
Human~
ACEG 0 0 100 2101
9 0 2d6+60 1d1+99 1d6+1 punch
6
FJNR 0 0 0
stand stand male 10
AHMV ABCDEFGHIJK medium 0
#2103
gang leader troll~
the Troll gang leader~
The gang leader is not pleased you found his hideout!
~
He's risen to be leader through brute force and cunning leadership, you'd
guess mostly brute force from the size of his muscles.
~
Human~
ABFGT 0 0 0 2100
25 0 2d20+170 1d1+99 2d5+5 punch
1
CDEKU 0 E 0
stand stand male 100
AHMV ABCDEFGHIJK medium 0
#2104
bruiser troll~
a bruiser~
A big, mean bruiser is looking for limbs to break.
~
He's 6'6" 245 pounds and enough muscle to bash your head in. How like a Troll.
~
Human~
ACFGHT D 0 -333 2100
21 0 4d8+134 1d1+99 1d10+3 punch
2
CDKU 0 C 0
stand stand male 75
AHMV ABCDEFGHIJK medium 0
#2105
gang doll~
a doll~
A gang doll looks naughty and nice.
~
She's a beauty (ok in RELATIVE terms) but you better not touch!
~
Human~
ACGHS 0 0 0 0
13 0 2d6+85 1d1+99 1d8+1 slap
5
FHNU 0 0 0
stand stand female 50
AHMV ABCDEFGHIJK medium 0
#2106
patrolman patrol man~
a patrolman~
A patrolman is trying to keep the peace.
~
He'd rather be at the local pub then out here with these nasty kids.
~
Human~
AGT 0 0 700 0
16 0 2d7+115 1d1+99 1d7+2 punch
4
CKLU 0 0 0
stand stand male 350
AHMV ABCDEFGHIJK medium 0
#2107
vandal ogre~
a vandal~
A vandal is spray painting pro-gang slogans on the wall here.
~
He has a wary eye and a fine hand for art.
~
Human~
AGHS P 0 -400 2101
20 0 2d7+121 1d1+99 2d4+2 punch
2
FHJNU 0 0 0
stand stand male 25
AHMV ABCDEFGHIJK medium 0
#2108
dog pit bull pitbull~
a pitbull~
A vicious pitbull is foaming at the mouth in rabid anticipation.
~
You get a nice close look at him while he's tearing at your throat.
His fangs are blood-stained from hearty meals of ... steak?!
~
dog~
ABFG DQ 0 -100 0
9 2 4d6+60 2d9+100 1d8+1 bite
6
CEGHQR 0 0 0
stand stand male 0
AGV ACDEFHJKUV small 0
#2109
punk troll~
a punk~
A punk is here, carving his initials into a wall.
~
He's a sterling example of rehabilitation at work. Not nice.
~
Human~
AFHS P 0 -400 2100
19 0 2d7+121 1d1+99 2d4+2 punch
2
CDFJU 0 0 0
stand stand male 25
AHMV ABCDEFGHIJK medium 0
#2110
gang leader ogre~
the Ogre gang leader~
The Ogre gang leader snaps out his stiletto. "Care to dance?"
~
He's smaller, but undoubtably smarter, than the Troll's leader.
~
Human~
ABFGS 0 0 0 2101
26 0 2d10+160 1d1+99 2d5+3 punch
1
EFHJKNU 0 G 0
stand stand male 100
AHMV ABCDEFGHIJK medium 0
#2111
thug~
a thug~
An ugly, scarred thug is here, looking for dogs to kick.
~
The thug isn't quite as big as the Troll's bruisers, but you can tell he loves
breaking heads for the Ogres.
~
Human~
ACFGHT D 0 -333 2101
21 0 2d8+134 1d1+99 1d10+2 punch
2
JKNU 0 C 0
stand stand male 75
AHMV ABCDEFGHIJK medium 0
#0
#OBJECTS
#2101
troll jacket~
a Troll gang jacket~
A Troll gang jacket has been carelessly tossed here.~
leather~
armor 0 AD
3 5 4 0 0
9 20 970 A
#2102
ogre jacket~
an Ogre gang jacket~
An Ogre gang jacket has been carelessly tossed here.~
leather~
armor 0 AD
5 4 3 0 0
9 20 970 A
#2103
chain~
a hefty length of chain~
A hefty length of chain lies in a heap here on the floor.~
iron~
weapon A AN
whip 2 6 whip 0
23 100 960 A
A
17 2
A
18 1
#2104
metal cover shield~
a metal shield~
A garbage can lid has been dropped on the floor.~
steel~
armor 0 AJ
3 3 3 1 0
5 30 500 A
#2105
spray paint can~
a spray paint can~
A can of spray paint has been discarded here.~
aluminum~
wand B AO
11 2 2 'colour spray' 0
23 10 2200 G
#2106
stiletto~
a stiletto~
A killer stiletto has been forgotten here.~
steel~
weapon 0 AN
dagger 5 2 pierce 0
17 20 1090 G
A
18 4
A
17 -2
#2107
spiked heel boots~
spiked heeled boots~
A pair of black leather boots with 6 inch spikes have been left here.~
leather~
armor 0 AG
3 3 3 0 0
9 40 260 G
A
2 -1
A
19 1
#2108
mirror~
a mirror~
A small mirror has been left here.~
glass~
wand AG AO
20 10 10 'blindness' 0
15 10 1910 P
#2109
gloves~
comfortable leather gloves~
A pair of soft lined leather gloves lie here.~
leather~
armor 0 AH
4 3 4 0 0
13 20 1010 G
A
1 1
#2110
patrol club~
a patrol club~
A patrolman's club has carelessly been forgotten here.~
wood~
weapon 0 AN
mace 1 10 pound 0
17 10 980 G
A
18 3
A
14 5
#2111
troll ring~
a troll signet ring~
A signet ring bearing the crest of a troll lies in the dust here.~
bronze~
jewelry 0 AB
0 0 0 0 0
19 10 1090 P
A
17 2
A
1 1
#2112
knuckles brass~
brass knuckles~
A set of brass knuckles left from a fight are here on the ground.~
brass~
armor 0 AH
1 1 1 0 0
9 10 300 A
A
18 1
#2113
pipe lead length~
a lead pipe~
A length of lead pipe sits here, just right for bashing heads.~
lead~
weapon 0 AN
mace 2 6 pound 0
21 60 0 A
A
18 -1
A
19 1
#2114
troll jacket studded~
a studded Troll gang jacket~
A Troll gang jacket with sewn-in metal studs waits for an owner.~
leather~
armor 0 AD
4 6 5 0 0
19 30 1470 G
#2115
ogre jacket studded~
a studded Ogre gang jacket~
An Ogre gang jacket with sewn-in metal studs waits for an owner.~
leather~
armor 0 AD
6 5 4 0 0
19 30 1470 P
#2116
whistle steel police~
a police whistle~
You spot a steel whistle on a fine silver chain here.~
steel~
clothing 0 AC
0 0 0 0 0
0 2 100 G
#2117
pants black leather~
a pair of black leather pants~
You see some tight-fitting leather pants sitting on the ground.~
leather~
armor 0 AF
3 4 4 0 0
9 0 420 G
E
pants black leather~
They're worn, but they look suprisingly tough.
~
#2118
switchblade knife~
a switchblade~
A strange looking knife is here.~
steel~
weapon 0 AN
dagger 1 12 stab 0
17 5 760 G
A
18 2
#2119
bottle broken~
a broken bottle~
Yowch! You cut your foot on a broken bottle.~
glass~
weapon 0 AN
dagger 2 7 slash 0
21 10 0 W
A
18 -2
E
bottle broken~
It appears to be a broken wine bottle, but what do you know about brewing?
~
#0
#ROOMS
#2101
A Dark Alleyway~
The walls of the alleyway have been spray-painted over many times
over the years. One section of graffiti actually looks legible,
it says: This section has been designed for levels 9 through 20
If you are above level 30 please don't expect much fun.
If you are below level 9 enter at your own risk.
Another section of graffiti says "Raff Rules!"
There is a boulevard to the east and Emerald Avenue is visible to the west.
~
0 5 1
D1
~
~
0 -1 2102
D3
You can see Emerald Avenue, a much nicer place to be.
~
~
0 -1 3119
S
#2102
Beginning of White Dragon Boulevard~
This section of town has been overrun by the Troll gang. Even the
police stay out of here for fear of being brutalized. This was once
a nice lower-middleclass neighborhood, but know the gangs run the
streets. All the shops and homes have been boarded up and abandoned.
An alleyway is to the west and the street continues east. An over-
grown lot is to the south.
~
0 0 1
D1
~
~
0 -1 2103
D2
~
~
0 -1 2109
D3
~
~
0 -1 2101
S
#2103
Along White Dragon Boulevard~
Everywhere you look you see signs of recent violence. Patches of blood
lie everywhere and broken sticks and abandoned knifes are strewn here
and there. An over-grown lot is to the south. White Dragon Boulevard leads
east and west.
~
0 0 1
D1
~
~
0 -1 2104
D2
~
~
0 -1 2110
D3
~
~
0 -1 2102
S
#2104
White Dragon Boulevard at Armory~
Only gang members dare wander the streets here.
What used to be the armory lies to the south. White Dragon Boulevard
leads east and west.
~
0 0 1
D1
~
~
0 -1 2105
D2
~
~
0 -1 2111
D3
~
~
0 -1 2103
S
#2105
White Dragon Blvd.~
Black Dragon Avenue used to run south from here but the way has been
blocked by the toppling of a building into the street. White Dragon
boulevard continues east and west.
~
0 0 1
D1
~
~
0 -1 2106
D3
~
~
0 -1 2104
S
#2106
Corner of Ice and White Dragon~
Ice Dragon Way leads south from here. It used to run the whole length
of the neighborhood and way lined with beautiful crystal sculptures.
White Dragon boulevard leads east and west from here.
~
0 0 1
D1
~
~
0 -1 2107
D2
~
~
0 -1 2113
D3
~
~
0 -1 2105
S
#2107
White Dragon Boulevard~
A once majestic inn with a white marble facade lies to the south.
Unfortunately, it has fallen into disrepair and decay. You can continue
east or west.
~
0 0 1
D1
~
~
0 -1 2108
D3
~
~
0 -1 2106
S
#2108
Corner of Bronze and White Dragon~
This is the north-east corner of the neighborhood. White Dragon
boulevard heads west and Bronze Dragon street heads south.
~
0 0 1
D2
~
~
0 -1 2115
D3
~
~
0 -1 2107
S
#2109
An over-grown lot~
A huge building was going to be built here, but they gave the
project up when violence took over the town. Now it is just a
weed-strewn plot of land. The lot continues east and there is a road north.
~
0 0 2
D0
~
~
0 -1 2102
D1
~
~
0 -1 2110
S
#2110
East end of an over-grown plot of land~
This was planned to be a park, but the developer was scared out
of town by the gang. Now it is just a dusty square of land. The
park was started to the south. The lot continues west and there
is a street to the north.
~
0 0 2
D0
~
~
0 -1 2103
D2
~
~
0 -1 2116
D3
~
~
0 -1 2109
S
#2111
Armory~
Well actually, this is what USED to be the armory. The equipment has
all been stolen or broken beyond repair. The back wall of the
building has been bashed down, allowing you to go south. White
Dragon Boulevard is north.
~
0 8 1
D0
~
~
0 -1 2104
D2
~
~
0 -1 2117
S
#2112
A Bend in the Way~
Ice Dragon Way bends east and south from here. You notice a lot of
blood dried into the dirt here.
~
0 0 1
D1
~
~
0 -1 2113
D2
~
~
0 -1 2118
S
#2113
Ice Dragon Bend~
Ice Dragon Way bends to the north and west here. There are footprints
here. They seem to indicate a large struggle took place here
recently. What used to be the town Magic shop is to the east.
~
0 0 1
D0
~
~
0 -1 2106
D1
~
~
0 -1 2114
D3
~
~
0 -1 2112
S
#2114
The remains of the magic shop~
The wizard was tough but he couldn't take on 50 of them at once. So he
died and they took all his stuff and used it on their fellowmen.
The front door leads west back out to the street. There is a back
door leading to another street to the east.
~
0 8 1
D1
~
~
0 -1 2115
D3
~
~
0 -1 2113
S
#2115
Bronze Dragon Street at wizard's back door~
Bronze Dragon street goes north and south. The back door to what
remains of the magic shop is west.
~
0 0 1
D0
~
~
0 -1 2108
D2
~
~
0 -1 2120
D3
~
~
0 -1 2114
S
#2116
Dracolich Plaza~
They began construction of a pleasant plaza here, though you wouldn't
have known it if I hadn't told you. It has been renamed in honor
of the Dragon gang's idol, the Dracolich. It has become sort of a
training ground. There is a short cut to the east and an overgrown
lot of land to the north.
~
0 0 2
D0
~
~
0 -1 2110
D1
~
~
0 -1 2117
S
#2117
Shortcut~
This is a shortcut between Dracolich Plaza and the center of town.
Dracolich Plaza is to the west and the shortcut continues south.
~
0 0 1
D0
~
~
0 -1 2111
D2
~
~
0 -1 2121
D3
~
~
0 -1 2116
S
#2118
Ice Dragon Way~
Several smashed crystal statues line the Way here. You begin to wonder
who smashed them, and with what. The Way bends out of sight to the north
and continues south. To the east is a courtyard.
~
0 0 1
D0
~
~
0 -1 2112
D1
~
~
0 -1 2119
D2
~
~
0 -1 2122
S
#2119
Courtyard North~
Once it was the courtyard of a beautiful building complex. But alas,
someone forgot to water the plants and they all died. Then again,
you wonder how many people have died here too. The courtyard extends
to the south and there is a road to the west.
~
0 8 1
D2
~
~
0 -1 2123
D3
~
~
0 -1 2118
S
#2120
Bronze Dragon Street~
There used to be a gate out to the east here which led to the rest of Midgaard.
The gate has rusted permanently shut. The street goes north and south.
~
0 0 1
D0
~
~
0 -1 2115
D2
~
~
0 -1 2125
S
#2121
Shortcut~
The shortcut extends north. There is a street to the east.
~
0 0 1
D0
~
~
0 -1 2117
D1
~
~
0 -1 2122
S
#2122
Ice Dragon Way~
The Way continues north and intersects with Yellow Dragon Avenue
to the south. For some reason, you somehow realize that there is a
shortcut to the west that leads to Dracolich Plaza.
~
0 0 1
D0
~
~
0 -1 2118
D2
~
~
0 -1 2127
D3
~
~
0 -1 2121
S
#2123
Courtyard South~
Once full of lush green plants, it is now barren of growth. A set of
stairs used to extend up to a suite of rooms but the set is missing
stairs 3-15. The courtyard extends north and there is a street to
the south.
~
0 8 1
D0
~
~
0 -1 2119
D2
~
~
0 -1 2128
S
#2124
Old Abandoned Warehouse~
Once the center of a lucrative storage business, it has fallen to
disrepair like everything else. It is now the hideout of the
Dragon gang. The gang leader runs his reign of terror from here.
There is a wooden door barely on the hinges to the east.
~
0 9 1
D1
~
wooden door east~
1 -1 2125
S
#2125
Bronze Dragon Street at Warehouse~
The street runs north and south. There is an old wooden door leading
to a warehouse to the west. The warehouse LOOKS abandoned. . .
~
0 0 1
D0
~
~
0 -1 2120
D2
~
~
0 -1 2130
D3
~
wooden door west~
1 -1 2124
S
#2126
Yellow Dragon Road~
Yellow Dragon Road is the southern boundary of Troll Territory. The
road extends east. You enter "no-man's land" to the south.
~
0 0 1
D1
~
~
0 -1 2127
D2
~
~
0 -1 2131
S
#2127
Yellow Dragon Road~
The road runs east and west. Ice Dragon Way leads north from here.
~
0 0 1
D0
~
~
0 -1 2122
D1
~
~
0 -1 2128
D3
~
~
0 -1 2126
S
#2128
Yellow Dragon Road~
The roads continues east and west. There is a courtyard to the north.
You enter "no man's land" to the south.
~
0 0 1
D0
~
~
0 -1 2123
D1
~
~
0 -1 2129
D2
~
~
0 -1 2133
D3
~
~
0 -1 2127
S
#2129
Yellow Dragon Road~
There is a barred window to the north. There appears to be a light
coming from the cracks around it. The road extends east and west
from here. Or you can enter "no man's land" south from here.
~
0 0 1
E
window~
Looking through the window, you see a gang leader plotting the demise of
the ogres.
~
D1
~
~
0 -1 2130
D2
~
~
0 -1 2134
D3
~
~
0 -1 2128
S
#2130
Yellow Dragon Road~
Bronze Dragon Street intersects here and runs north. Yellow Dragon ends
here but continues to the west.
~
0 0 1
D0
~
~
0 -1 2125
D3
~
~
0 -1 2129
S
#2131
NO MAN'S LAND~
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south
and east; or there is a street to the north.
~
0 0 5
D0
~
~
0 -1 2126
D1
~
~
0 -1 2132
D2
~
~
0 -1 2136
S
#2132
NO MAN'S LAND~
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south
east and west.
~
0 0 5
D1
~
~
0 -1 2133
D2
~
~
0 -1 2137
D3
~
~
0 -1 2131
S
#2133
NO MAN'S LAND~
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south,
east and west; or there is a street to the north.
~
0 0 5
D0
~
~
0 -1 2128
D1
~
~
0 -1 2134
D2
~
~
0 -1 2138
D3
~
~
0 -1 2132
S
#2134
NO MAN'S LAND~
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south,
east, and west; or there is a street to the north.
~
0 0 5
D0
~
~
0 -1 2129
D1
~
~
0 -1 2135
D2
~
~
0 -1 2139
D3
~