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Troubleshooting
MyriadMinds edited this page May 2, 2024
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This page contains common problems and solutions when working with BeepoBits.
When activating the plugins you might get a message like this:
This can be resolved by simply building the project once. You can do so by pressing the hammer icon in the launch tray.
On fresh projects, Godot sometimes doesn't recognize that you want to work with C#. First, make sure that you're running the .NET version of Godot. Afterwards, try creating an empty C# script in your project.
This should prompt Godot to recognize your project as using C# and allow you to build it manually.