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Troubleshooting

MyriadMinds edited this page May 2, 2024 · 5 revisions

This page contains common problems and solutions when working with BeepoBits.

Unable to load addon

When activating the plugins you might get a message like this:

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This can be resolved by simply building the project once. You can do so by pressing the hammer icon in the launch tray.

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There is no hammer icon!

On fresh projects, Godot sometimes doesn't recognize that you want to work with C#. First, make sure that you're running the .NET version of Godot. Afterwards, try creating an empty C# script in your project.

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This should prompt Godot to recognize your project as using C# and allow you to build it manually.

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