All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- "Properties" tab
- Undo/redo functionality in the "Properties" tab
- String property control
- New dialog for inserting a range of characters easily into the font
BFCHelpers
singleton for implementing common and useful functions- Example
BitmapFont
for the user to look at
- Made character map grid 3 columns instead of 2
- Inspector no longer displays properties under
BitmapFont
- Added label to Vector2 property control
- Debug messages (enable with "Bitmap Font Plugin/Print Messages" under the project settings)
- Icon for the plugin (in plugin folder)
- Grid drawn on texture when the vframes and hframes are changed
- Textures are labeled with their ID so you don't have to guess
- Fixed texture count not updating when a texture was deleted
0.2 - 02/22/22
- Use of a 2d vector to specify which cell in the texture to use for a character as opposed to an index
- This is the initial version of the plugin. Hopefully when the first official release comes, it will be useful to you
- The ability to divide textures into cells and to specify which cell you want to map to which character
- Use multiple textures for one font