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responses.ts
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responses.ts
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import { Game } from '@database/entity/Game';
import { Tag } from '@database/entity/Tag';
import { TagAlias } from '@database/entity/TagAlias';
import { AddLogData, BackIn, BackInit, BackOut, BrowseChangeData, BrowseViewIndexData, BrowseViewIndexResponse, BrowseViewKeysetData, BrowseViewKeysetResponse, BrowseViewPageData, BrowseViewPageResponseData, DeleteGameData, DeleteImageData, DeletePlaylistData, DeletePlaylistGameData, DeletePlaylistGameResponse, DeletePlaylistResponse, DuplicateGameData, DuplicatePlaylistData, ExportGameData, ExportMetaEditData, ExportPlaylistData, GameMetadataSyncResponse, GetAllGamesResponseData, GetExecData, GetGameData, GetGameResponseData, GetGamesTotalResponseData, GetMainInitDataResponse, GetPlaylistData, GetPlaylistGameData, GetPlaylistGameResponse, GetPlaylistResponse, GetPlaylistsResponse, GetRendererInitDataResponse, GetSuggestionsResponseData, ImageChangeData, ImportCurationData, ImportCurationResponseData, ImportMetaEditResponseData, ImportPlaylistData, InitEventData, LanguageChangeData, LaunchAddAppData, LaunchCurationAddAppData, LaunchCurationData, LaunchGameData, LocaleUpdateData, MergeTagData, PlaylistsChangeData, RandomGamesData, RandomGamesResponseData, SaveGameData, SaveImageData, SaveLegacyPlatformData as SaveLegacyPlatformData, SavePlaylistData, SavePlaylistGameData, SavePlaylistGameResponse, SavePlaylistResponse, ServiceActionData, SetLocaleData, TagByIdData, TagByIdResponse, TagCategoryByIdData, TagCategoryByIdResponse, TagCategoryDeleteData, TagCategoryDeleteResponse, TagCategorySaveData, TagCategorySaveResponse, TagDeleteData, TagDeleteResponse, TagFindData, TagFindResponse, TagGetData, TagGetOrCreateData, TagGetResponse, TagPrimaryFixData, TagPrimaryFixResponse, TagSaveData, TagSaveResponse, TagSuggestionsData, TagSuggestionsResponse, UpdateConfigData, UploadLogResponse } from '@shared/back/types';
import { overwriteConfigData } from '@shared/config/util';
import { LOGOS, SCREENSHOTS } from '@shared/constants';
import { stringifyCurationFormat } from '@shared/curate/format/stringifier';
import { convertGameToCurationMetaFile } from '@shared/curate/metaToMeta';
import { getContentFolderByKey } from '@shared/curate/util';
import { DeepPartial, GamePropSuggestions, INamedBackProcessInfo, IService, ProcessAction } from '@shared/interfaces';
import { MetaEditFile, MetaEditMeta } from '@shared/MetaEdit';
import { IAppPreferencesData } from '@shared/preferences/interfaces';
import { PreferencesFile } from '@shared/preferences/PreferencesFile';
import { defaultPreferencesData, overwritePreferenceData } from '@shared/preferences/util';
import { deepCopy } from '@shared/Util';
import { formatString } from '@shared/utils/StringFormatter';
import * as axiosImport from 'axios';
import * as fs from 'fs';
import { ensureDir } from 'fs-extra';
import * as path from 'path';
import * as url from 'url';
import * as util from 'util';
import { ConfigFile } from './ConfigFile';
import { CONFIG_FILENAME, PREFERENCES_FILENAME } from './constants';
import { GameManager } from './game/GameManager';
import { TagManager } from './game/TagManager';
import { GameLauncher } from './GameLauncher';
import { importCuration, launchAddAppCuration, launchCuration } from './importGame';
import { MetadataServerApi, SyncableGames } from './MetadataServerApi';
import { importAllMetaEdits } from './MetaEdit';
import { respond } from './SocketServer';
import { BackState } from './types';
import { copyError, createAddAppFromLegacy, createContainer, createGameFromLegacy, createPlaylist, exit, log, pathExists, procToService, runService, waitForServiceDeath } from './util/misc';
import { sanitizeFilename } from './util/sanitizeFilename';
import { uuid } from './util/uuid';
const axios = axiosImport.default;
const copyFile = util.promisify(fs.copyFile);
const stat = util.promisify(fs.stat);
const unlink = util.promisify(fs.unlink);
const writeFile = util.promisify(fs.writeFile);
/**
* Register all request callbacks to the socket server.
* @param state State of the back.
*/
export function registerRequestCallbacks(state: BackState): void {
state.socketServer.register<AddLogData>(BackIn.ADD_LOG, (event, req) => {
log(state, req.data, req.id);
});
state.socketServer.register(BackIn.GET_MAIN_INIT_DATA, (event, req) => {
respond<GetMainInitDataResponse>(event.target, {
id: req.id,
type: BackOut.GET_MAIN_INIT_DATA,
data: {
preferences: state.preferences,
config: state.config,
},
});
});
state.socketServer.register(BackIn.GET_RENDERER_INIT_DATA, async (event, req) => {
const services: IService[] = [];
if (state.services.server) { services.push(procToService(state.services.server)); }
state.languageContainer = createContainer(
state.languages,
state.preferences.currentLanguage,
state.localeCode,
state.preferences.fallbackLanguage
);
const libraries = await GameManager.findUniqueValues(Game, 'library');
const serverNames = state.serviceInfo ? state.serviceInfo.server.map(i => i.name || '') : [];
const mad4fpEnabled = state.serviceInfo ? (state.serviceInfo.server.findIndex(s => s.mad4fp === true) !== -1) : false;
const platforms: Record<string, string[]> = {};
for (const library of libraries) {
platforms[library] = await GameManager.findPlatforms(library);
}
respond<GetRendererInitDataResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
preferences: state.preferences,
config: state.config,
fileServerPort: state.fileServerPort,
log: state.log,
services: services,
languages: state.languages,
language: state.languageContainer,
themes: state.themeFiles.map(theme => ({ entryPath: theme.entryPath, meta: theme.meta })),
playlists: await GameManager.findPlaylists(),
libraries: libraries,
serverNames: serverNames,
mad4fpEnabled: mad4fpEnabled,
platforms: platforms,
localeCode: state.localeCode,
tagCategories: await TagManager.findTagCategories()
},
});
});
state.socketServer.register(BackIn.INIT_LISTEN, (event, req) => {
const done: BackInit[] = [];
for (const key in state.init) {
const init: BackInit = key as any;
if (state.init[init]) {
done.push(init);
} else {
state.initEmitter.once(init, () => {
respond<InitEventData>(event.target, {
id: '',
type: BackOut.INIT_EVENT,
data: { done: [ init ] },
});
});
}
}
respond<InitEventData>(event.target, {
id: req.id,
type: BackOut.INIT_EVENT,
data: { done },
});
});
state.socketServer.register(BackIn.GET_SUGGESTIONS, async (event, req) => {
const startTime = Date.now();
const suggestions: GamePropSuggestions = {
tags: await GameManager.findUniqueValues(TagAlias, 'name'),
platform: await GameManager.findUniqueValues(Game, 'platform'),
playMode: await GameManager.findUniqueValues(Game, 'playMode'),
status: await GameManager.findUniqueValues(Game, 'status'),
applicationPath: await GameManager.findUniqueValues(Game, 'applicationPath'),
library: await GameManager.findUniqueValues(Game, 'library'),
};
const appPaths: {[platform: string]: string} = {};
for (const platform of suggestions.platform) {
appPaths[platform] = (await GameManager.findPlatformAppPaths(platform))[0] || '';
}
console.log(Date.now() - startTime);
respond<GetSuggestionsResponseData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
suggestions: suggestions,
appPaths: appPaths,
},
});
});
state.socketServer.register(BackIn.GET_GAMES_TOTAL, async (event, req) => {
respond<GetGamesTotalResponseData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: await GameManager.countGames(),
});
});
state.socketServer.register<SetLocaleData>(BackIn.SET_LOCALE, (event, req) => {
state.localeCode = req.data;
// @TODO Update the language container if the locale changes
respond<LocaleUpdateData>(event.target, {
id: req.id,
type: BackOut.LOCALE_UPDATE,
data: req.data,
});
});
state.socketServer.register(BackIn.GET_EXEC, (event, req) => {
respond<GetExecData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: state.execMappings,
});
});
state.socketServer.register<LaunchAddAppData>(BackIn.LAUNCH_ADDAPP, async (event, req) => {
const reqData: LaunchAddAppData = req.data;
const addApp = await GameManager.findAddApp(reqData.id);
if (addApp) {
const platform = addApp.parentGame ? addApp.parentGame : '';
GameLauncher.launchAdditionalApplication({
addApp,
fpPath: path.resolve(state.config.flashpointPath),
native: addApp.parentGame && state.config.nativePlatforms.some(p => p === platform) || false,
execMappings: state.execMappings,
lang: state.languageContainer,
isDev: state.isDev,
exePath: state.exePath,
log: log.bind(undefined, state),
openDialog: state.socketServer.openDialog(event.target),
openExternal: state.socketServer.openExternal(event.target),
});
}
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: undefined
});
});
state.socketServer.register<LaunchGameData>(BackIn.LAUNCH_GAME, async (event, req) => {
const reqData: LaunchGameData = req.data;
const game = await GameManager.findGame(reqData.id);
if (game) {
// Make sure Server is set to configured server - Curations may have changed it
const configServer = state.serviceInfo ? state.serviceInfo.server.find(s => s.name === state.config.server) : undefined;
if (configServer) {
const info: INamedBackProcessInfo = state.services.server.info;
if (info.name !== configServer.name) {
// Server is different, change now
await waitForServiceDeath(state.services.server);
state.services.server = runService(state, 'server', 'Server', configServer);
}
}
// Launch game
GameLauncher.launchGame({
game,
fpPath: path.resolve(state.config.flashpointPath),
native: state.config.nativePlatforms.some(p => p === game.platform),
execMappings: state.execMappings,
lang: state.languageContainer,
isDev: state.isDev,
exePath: state.exePath,
log: log.bind(undefined, state),
openDialog: state.socketServer.openDialog(event.target),
openExternal: state.socketServer.openExternal(event.target),
});
}
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: undefined
});
});
state.socketServer.register<SaveGameData>(BackIn.SAVE_GAME, async (event, req) => {
const game = await GameManager.updateGame(req.data);
state.queries = {}; // Clear entire cache
respond<BrowseChangeData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
library: game.library,
gamesTotal: await GameManager.countGames(),
}
});
});
state.socketServer.register<DeleteGameData>(BackIn.DELETE_GAME, async (event, req) => {
const game = await GameManager.removeGameAndAddApps(req.data.id);
state.queries = {}; // Clear entire cache
respond<BrowseChangeData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
library: game && game.library,
gamesTotal: await GameManager.countGames(),
}
});
});
state.socketServer.register<DuplicateGameData>(BackIn.DUPLICATE_GAME, async (event, req) => {
const game = await GameManager.findGame(req.data.id);
let result: Game | undefined;
if (game) {
// Copy and apply new IDs
const newGame = deepCopy(game);
const newAddApps = game.addApps.map(addApp => deepCopy(addApp));
newGame.id = uuid();
for (let j = 0; j < newAddApps.length; j++) {
newAddApps[j].id = uuid();
newAddApps[j].parentGame = newGame;
}
newGame.addApps = newAddApps;
// Add copies
result = await GameManager.updateGame(newGame);
// Copy images
if (req.data.dupeImages) {
const imageFolder = path.join(state.config.flashpointPath, state.config.imageFolderPath);
const oldLast = path.join(game.id.substr(0, 2), game.id.substr(2, 2), game.id+'.png');
const newLast = path.join(newGame.id.substr(0, 2), newGame.id.substr(2, 2), newGame.id+'.png');
const oldLogoPath = path.join(imageFolder, LOGOS, oldLast);
const newLogoPath = path.join(imageFolder, LOGOS, newLast);
try {
if (await pathExists(oldLogoPath)) {
await fs.promises.mkdir(path.dirname(newLogoPath), { recursive: true });
await copyFile(oldLogoPath, newLogoPath);
}
} catch (e) { console.error(e); }
const oldScreenshotPath = path.join(imageFolder, SCREENSHOTS, oldLast);
const newScreenshotPath = path.join(imageFolder, SCREENSHOTS, newLast);
try {
if (await pathExists(oldScreenshotPath)) {
await fs.promises.mkdir(path.dirname(newScreenshotPath), { recursive: true });
await copyFile(oldScreenshotPath, newScreenshotPath);
}
} catch (e) { console.error(e); }
}
state.queries = {}; // Clear entire cache
}
respond<BrowseChangeData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
library: result && result.library,
gamesTotal: await GameManager.countGames(),
}
});
});
state.socketServer.register<DuplicatePlaylistData>(BackIn.DUPLICATE_PLAYLIST, async (event, req) => {
const playlist = await GameManager.findPlaylist(req.data, true);
if (playlist) {
const newPlaylistId = uuid();
playlist.id = newPlaylistId;
playlist.title += ' - Copy';
playlist.games = playlist.games.map(g => {
g.id = undefined; // New Entry
g.playlistId = newPlaylistId;
return g;
});
await GameManager.updatePlaylist(playlist);
respond<PlaylistsChangeData>(event.target, {
id: req.id,
type: BackOut.PLAYLISTS_CHANGE,
data: await GameManager.findPlaylists()
});
} else {
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE
});
}
});
state.socketServer.register<ImportPlaylistData>(BackIn.IMPORT_PLAYLIST, async (event, req) => {
try {
const rawData = await fs.promises.readFile(req.data, 'utf-8');
const jsonData = JSON.parse(rawData);
const newPlaylist = createPlaylist(jsonData);
const existingPlaylist = await GameManager.findPlaylist(jsonData['id'], true);
if (existingPlaylist) {
// Conflict, resolve with user
const dialogFunc = state.socketServer.openDialog(event.target);
const strings = state.languageContainer.dialog;
const result = await dialogFunc({
title: strings.playlistConflict,
message: `${formatString(strings.importedPlaylistAlreadyExists, existingPlaylist.title)}\n\n${strings.mergeOrStaySeperate}`,
buttons: [strings.mergePlaylists, strings.newPlaylist, strings.cancel]
});
console.log(result);
switch (result) {
case 0: {
const topOrder = existingPlaylist.games.reduce((highest, cur) => highest = Math.max(highest, cur.order), 0);
let addedGames = 0;
for (const game of newPlaylist.games) {
if (existingPlaylist.games.findIndex(g => g.gameId === game.gameId) === -1) {
game.order = topOrder + addedGames + 1;
existingPlaylist.games.push(game);
addedGames++;
}
}
newPlaylist.games = existingPlaylist.games;
} break;
case 1: {
const newPlaylistId = uuid();
newPlaylist.id = newPlaylistId;
newPlaylist.title += ' - Copy';
newPlaylist.games = newPlaylist.games.map(g => {
g.id = undefined; // New Entry
g.playlistId = newPlaylistId;
return g;
});
} break;
default:
throw 'User Cancelled';
}
}
await GameManager.updatePlaylist(newPlaylist);
respond<PlaylistsChangeData>(event.target, {
id: req.id,
type: BackOut.PLAYLISTS_CHANGE,
data: await GameManager.findPlaylists()
});
} catch (e) {
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE
});
}
});
state.socketServer.register<ExportPlaylistData>(BackIn.EXPORT_PLAYLIST, async (event, req) => {
const playlist = await GameManager.findPlaylist(req.data.id, true);
if (playlist) {
try {
await writeFile(req.data.location, JSON.stringify(playlist, null, '\t'));
} catch (e) { console.error(e); }
}
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE
});
});
state.socketServer.register<ExportGameData>(BackIn.EXPORT_GAME, async (event, req) => {
const reqData: ExportGameData = req.data;
if (await pathExists(reqData.metaOnly ? path.dirname(reqData.location) : reqData.location)) {
const game = await GameManager.findGame(reqData.id);
if (game) {
// Save to file
try {
await writeFile(
reqData.metaOnly ? reqData.location : path.join(reqData.location, 'meta.txt'),
stringifyCurationFormat(convertGameToCurationMetaFile(game, await TagManager.findTagCategories())));
} catch (e) { console.error(e); }
// Copy images
if (!reqData.metaOnly) {
const imageFolder = path.join(state.config.flashpointPath, state.config.imageFolderPath);
const last = path.join(game.id.substr(0, 2), game.id.substr(2, 2), game.id+'.png');
const oldLogoPath = path.join(imageFolder, LOGOS, last);
const newLogoPath = path.join(reqData.location, 'logo.png');
try {
if (await pathExists(oldLogoPath)) { await copyFile(oldLogoPath, newLogoPath); }
} catch (e) { console.error(e); }
const oldScreenshotPath = path.join(imageFolder, SCREENSHOTS, last);
const newScreenshotPath = path.join(reqData.location, 'ss.png');
try {
if (await pathExists(oldScreenshotPath)) { await copyFile(oldScreenshotPath, newScreenshotPath); }
} catch (e) { console.error(e); }
}
}
}
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE
});
});
state.socketServer.register<GetGameData>(BackIn.GET_GAME, async (event, req) => {
respond<GetGameResponseData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
game: await GameManager.findGame(req.data.id)
}
});
});
state.socketServer.register(BackIn.GET_ALL_GAMES, async (event, req) => {
const results = await GameManager.findGames({}, false);
const range = results[0];
if (!range) { throw new Error('Failed to fetch all games. No range of games was in the result.'); }
respond<GetAllGamesResponseData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: { games: range.games },
});
});
state.socketServer.register<RandomGamesData>(BackIn.RANDOM_GAMES, async (event, req) => {
const games = await GameManager.findRandomGames(req.data.count, req.data.extreme, req.data.broken);
respond<RandomGamesResponseData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: games
});
});
state.socketServer.register<BrowseViewKeysetData>(BackIn.BROWSE_VIEW_KEYSET, async (event, req) => {
const result = await GameManager.findGamePageKeyset(req.data.query.filter, req.data.query.orderBy, req.data.query.orderReverse);
respond<BrowseViewKeysetResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
keyset: result.keyset,
total: result.total,
},
});
});
state.socketServer.register<BrowseViewPageData>(BackIn.BROWSE_VIEW_PAGE, async (event, req) => {
const results = await GameManager.findGames({
ranges: req.data.ranges,
filter: req.data.query.filter,
orderBy: req.data.query.orderBy,
direction: req.data.query.orderReverse,
}, !!req.data.shallow);
// idk why this is done, but it is probably here for a reason
// @PERF Copying all game objects seems wasteful (I think both sets of objects are thrown away after this response? //obelisk)
for (let i = 0; i < results.length; i++) {
const range = results[i];
for (let j = 0; j < range.games.length; j++) {
range.games[j] = {
...range.games[j],
tags: [],
};
}
}
respond<BrowseViewPageResponseData<boolean>>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
ranges: results,
library: req.data.library,
},
});
});
state.socketServer.register<TagCategoryDeleteData>(BackIn.DELETE_TAG_CATEGORY, async (event, req) => {
respond<TagCategoryDeleteResponse>(event.target, {
id: req.id,
type: BackOut.DELETE_TAG_CATEGORY,
data: {
success: await TagManager.deleteTagCategory(req.data, state.socketServer.openDialog(event.target))
}
});
await TagManager.sendTagCategories(state.socketServer);
});
state.socketServer.register<TagCategoryByIdData>(BackIn.GET_TAG_CATEGORY_BY_ID, async (event, req) => {
respond<TagCategoryByIdResponse>(event.target, {
id: req.id,
type: BackOut.GET_TAG_CATEGORY_BY_ID,
data: await TagManager.getTagCategoryById(req.data)
});
});
state.socketServer.register<TagCategorySaveData>(BackIn.SAVE_TAG_CATEGORY, async (event, req) => {
respond<TagCategorySaveResponse>(event.target, {
id: req.id,
type: BackOut.SAVE_TAG_CATEGORY,
data: await TagManager.saveTagCategory(req.data)
});
await TagManager.sendTagCategories(state.socketServer);
});
state.socketServer.register<TagByIdData>(BackIn.GET_TAG_BY_ID, async (event, req) => {
const tag = await TagManager.getTagById(req.data);
respond<TagByIdResponse>(event.target, {
id: req.id,
type: BackOut.GET_TAG_BY_ID,
data: tag
});
});
state.socketServer.register<TagFindData>(BackIn.GET_TAGS, async (event, req) => {
respond<TagFindResponse>(event.target, {
id: req.id,
type: BackOut.GET_TAGS,
data: await TagManager.findTags(req.data)
});
});
state.socketServer.register<MergeTagData>(BackIn.MERGE_TAGS, async (event, req) => {
const newTag = await TagManager.mergeTags(req.data, state.socketServer.openDialog(event.target));
respond<Tag>(event.target, {
id: req.id,
type: BackOut.MERGE_TAGS,
data: newTag
});
});
state.socketServer.register(BackIn.CLEANUP_TAGS, async (event, req) => {
const allTags = await TagManager.findTags();
const commaTags = allTags.filter(t => t.primaryAlias.name.includes(','));
for (const oldTag of commaTags) {
const allAliases = oldTag.primaryAlias.name.split(',').map(a => a.trim());
const tagsToAdd: Tag[] = [];
for (const alias of allAliases) {
let tag = await TagManager.findTag(alias);
if (!tag) {
// Tag doesn't exist, make a new one
tag = await TagManager.createTag(alias);
}
// Add tag to list if unique
if (tag) {
if (tagsToAdd.findIndex(t => tag && tag.id == t.id) == -1) {
tagsToAdd.push(tag);
}
}
}
// Edit each game with this tag
const gamesToEdit = await GameManager.findGamesWithTag(oldTag);
for (let i = 0; i < gamesToEdit.length; i++) {
const game = gamesToEdit[i];
// Remove old tag
const oldTagIndex = game.tags.findIndex(t => t.id == oldTag.id);
if (oldTagIndex > -1) {
game.tags.splice(oldTagIndex, 1);
}
// Add new tags
for (const newTag of tagsToAdd) {
if (game.tags.findIndex(t => t.id == newTag.id) == -1) {
game.tags.push(newTag);
}
}
gamesToEdit[i] = game;
}
// Save all games
await GameManager.updateGames(gamesToEdit);
// Remove old tag
if (oldTag.id) {
await TagManager.deleteTag(oldTag.id, state.socketServer.openDialog(event.target));
}
}
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE
});
});
state.socketServer.register<TagDeleteData>(BackIn.DELETE_TAG, async (event, req) => {
const success = await TagManager.deleteTag(req.data, state.socketServer.openDialog(event.target));
respond<TagDeleteResponse>(event.target, {
id: req.id,
type: BackOut.DELETE_TAG,
data: {
success: success,
id: req.data
}
});
});
state.socketServer.register<TagSaveData>(BackIn.SAVE_TAG, async (event, req) => {
respond<TagSaveResponse>(event.target, {
id: req.id,
type: BackOut.SAVE_TAG,
data: await TagManager.saveTag(req.data)
});
});
state.socketServer.register<TagSuggestionsData>(BackIn.GET_TAG_SUGGESTIONS, async (event, req) => {
respond<TagSuggestionsResponse>(event.target, {
id: req.id,
type: BackOut.GET_TAG_SUGGESTIONS,
data: await TagManager.findTagSuggestions(req.data)
});
});
state.socketServer.register<BrowseViewIndexData>(BackIn.BROWSE_VIEW_INDEX, async (event, req) => {
const position = await GameManager.findGameRow(
req.data.gameId,
req.data.query.filter,
req.data.query.orderBy,
req.data.query.orderReverse,
undefined);
respond<BrowseViewIndexResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: {
index: position - 1, // ("position" starts at 1, while "index" starts at 0)
},
});
});
state.socketServer.register<SaveImageData>(BackIn.SAVE_IMAGE, async (event, req) => {
const imageFolder = path.join(state.config.flashpointPath, state.config.imageFolderPath);
const folder = sanitizeFilename(req.data.folder);
const id = sanitizeFilename(req.data.id);
const fullPath = path.join(imageFolder, folder, id.substr(0, 2), id.substr(2, 2), id + '.png');
if (fullPath.startsWith(imageFolder)) { // (Ensure that it does not climb out of the image folder)
try {
await fs.promises.mkdir(path.dirname(fullPath), { recursive: true });
await writeFile(fullPath, Buffer.from(req.data.content, 'base64'));
} catch (e) {
log(state, {
source: 'Launcher',
content: e + '',
});
}
}
respond<ImageChangeData>(event.target, {
id: req.id,
type: BackOut.IMAGE_CHANGE,
data: {
id: id,
folder: folder,
},
});
});
state.socketServer.register<DeleteImageData>(BackIn.DELETE_IMAGE, async (event, req) => {
const imageFolder = path.join(state.config.flashpointPath, state.config.imageFolderPath);
const folder = sanitizeFilename(req.data.folder);
const id = sanitizeFilename(req.data.id);
const fullPath = path.join(imageFolder, folder, id.substr(0, 2), id.substr(2, 2), id + '.png');
if (fullPath.startsWith(imageFolder)) { // (Ensure that it does not climb out of the image folder)
try {
if ((await stat(fullPath)).isFile()) {
await unlink(fullPath);
// @TODO Remove the two top folders if they are empty (so no empty folders are left hanging)
}
} catch (error) {
if (error.code !== 'ENOENT') { console.error(error); }
}
}
respond<ImageChangeData>(event.target, {
id: req.id,
type: BackOut.IMAGE_CHANGE,
data: {
id: id,
folder: folder,
},
});
});
state.socketServer.register<UpdateConfigData>(BackIn.UPDATE_CONFIG, async(event, req) => {
const newConfig = deepCopy(state.config);
overwriteConfigData(newConfig, req.data);
try { await ConfigFile.saveFile(path.join(state.configFolder, CONFIG_FILENAME), newConfig); }
catch (error) { log(state, { source: 'Launcher', content: error }); }
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
});
});
state.socketServer.register<IAppPreferencesData>(BackIn.UPDATE_PREFERENCES, async (event, req) => {
const dif = difObjects(defaultPreferencesData, state.preferences, req.data);
if (dif) {
if ((typeof dif.currentLanguage !== 'undefined' && dif.currentLanguage !== state.preferences.currentLanguage) ||
(typeof dif.fallbackLanguage !== 'undefined' && dif.fallbackLanguage !== state.preferences.fallbackLanguage)) {
state.languageContainer = createContainer(
state.languages,
(typeof dif.currentLanguage !== 'undefined') ? dif.currentLanguage : state.preferences.currentLanguage,
state.localeCode,
(typeof dif.fallbackLanguage !== 'undefined') ? dif.fallbackLanguage : state.preferences.fallbackLanguage
);
state.socketServer.broadcast<LanguageChangeData>({
id: '',
type: BackOut.LANGUAGE_CHANGE,
data: state.languageContainer,
});
}
overwritePreferenceData(state.preferences, dif);
await PreferencesFile.saveFile(path.join(state.configFolder, PREFERENCES_FILENAME), state.preferences);
}
respond(event.target, {
id: req.id,
type: BackOut.UPDATE_PREFERENCES_RESPONSE,
data: state.preferences,
});
});
state.socketServer.register<ServiceActionData>(BackIn.SERVICE_ACTION, (event, req) => {
const proc = state.services[req.data.id];
if (proc) {
switch (req.data.action) {
case ProcessAction.START:
proc.spawn();
break;
case ProcessAction.STOP:
proc.kill();
break;
case ProcessAction.RESTART:
proc.restart();
break;
default:
console.warn('Unhandled Process Action');
}
}
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
});
});
state.socketServer.register<GetPlaylistData>(BackIn.GET_PLAYLIST, async (event, req) => {
const playlist = await GameManager.findPlaylist(req.data);
respond<GetPlaylistResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: playlist
});
});
state.socketServer.register<any>(BackIn.CLEANUP_TAG_ALIASES, async (event, req) => {
await TagManager.cleanupTagAliases();
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
});
});
state.socketServer.register<TagGetData>(BackIn.GET_TAG, async (event, req) => {
respond<TagGetResponse>(event.target, {
id: req.id,
type: BackOut.GET_TAG,
data: await TagManager.findTag(req.data)
});
});
state.socketServer.register<TagPrimaryFixData>(BackIn.FIX_TAG_PRIMARY_ALIASES, async (event, req) => {
const fixed = await TagManager.fixPrimaryAliases();
respond<TagPrimaryFixResponse>(event.target, {
id: req.id,
type: BackOut.FIX_TAG_PRIMARY_ALIASES,
data: fixed
});
});
state.socketServer.register<TagGetOrCreateData>(BackIn.GET_OR_CREATE_TAG, async (event, req) => {
const name = req.data.tag.trim();
const category = req.data.tagCategory ? req.data.tagCategory.trim() : undefined;
let tag = await TagManager.findTag(name);
if (!tag) {
// Tag doesn't exist, make a new one
tag = await TagManager.createTag(name, category);
}
respond<Tag>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: tag
});
});
state.socketServer.register(BackIn.GET_PLAYLISTS, async (event, req) => {
const playlists = await GameManager.findPlaylists();
respond<GetPlaylistsResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: playlists,
});
});
state.socketServer.register<SavePlaylistData>(BackIn.SAVE_PLAYLIST, async (event, req) => {
const playlist = await GameManager.updatePlaylist(req.data);
respond<SavePlaylistResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: playlist
});
state.queries = {};
});
state.socketServer.register<DeletePlaylistData>(BackIn.DELETE_PLAYLIST, async (event, req) => {
const playlist = await GameManager.removePlaylist(req.data);
respond<DeletePlaylistResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: playlist
});
state.queries = {};
});
state.socketServer.register<GetPlaylistGameData>(BackIn.GET_PLAYLIST_GAME, async (event, req) => {
const playlistGame = await GameManager.findPlaylistGame(req.data.playlistId, req.data.gameId);
respond<GetPlaylistGameResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: playlistGame
});
});
state.socketServer.register<SavePlaylistGameData>(BackIn.SAVE_PLAYLIST_GAME, async (event, req) => {
const playlistGame = await GameManager.updatePlaylistGame(req.data);
respond<SavePlaylistGameResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: playlistGame
});
state.queries = {};
});
state.socketServer.register<DeletePlaylistGameData>(BackIn.DELETE_PLAYLIST_GAME, async (event, req) => {
const playlistGame = await GameManager.removePlaylistGame(req.data.playlistId, req.data.gameId);
respond<DeletePlaylistGameResponse>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: playlistGame
});
state.queries = {};
});
state.socketServer.register<SaveLegacyPlatformData>(BackIn.SAVE_LEGACY_PLATFORM, async (event, req) => {
const platform = req.data;
const translatedGames = [];
for (const game of platform.collection.games) {
const addApps = platform.collection.additionalApplications.filter(a => a.gameId === game.id);
const translatedGame = await createGameFromLegacy(game);
translatedGame.addApps = createAddAppFromLegacy(addApps, translatedGame);
translatedGames.push(translatedGame);
}
await GameManager.updateGames(translatedGames);
respond(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE
});
});
state.socketServer.register<ImportCurationData>(BackIn.IMPORT_CURATION, async (event, req) => {
let error: any | undefined;
try {
await importCuration({
curation: req.data.curation,
gameManager: state.gameManager,
log: req.data.log ? log.bind(undefined, state) : undefined,
date: (req.data.date !== undefined) ? new Date(req.data.date) : undefined,
saveCuration: req.data.saveCuration,
fpPath: state.config.flashpointPath,
imageFolderPath: state.config.imageFolderPath,
openDialog: state.socketServer.openDialog(event.target),
openExternal: state.socketServer.openExternal(event.target),
tagCategories: await TagManager.findTagCategories()
});
state.queries = {};
} catch (e) {
if (util.types.isNativeError(e)) {
error = copyError(e);
} else {
error = e;
}
}
respond<ImportCurationResponseData>(event.target, {
id: req.id,
type: BackOut.GENERIC_RESPONSE,
data: { error: error || undefined },
});
});
state.socketServer.register<LaunchCurationData>(BackIn.LAUNCH_CURATION, async (event, req) => {
const skipLink = (req.data.key === state.lastLinkedCurationKey);
state.lastLinkedCurationKey = req.data.key;
try {
if (state.serviceInfo) {
// Make sure all 3 relevant server infos are present before considering MAD4FP opt
const configServer = state.serviceInfo.server.find(s => s.name === state.config.server);
const mad4fpServer = state.serviceInfo.server.find(s => s.mad4fp);
const activeServer: INamedBackProcessInfo | undefined = state.services.server?.info;
if (activeServer && configServer && mad4fpServer) {
if (req.data.mad4fp && !activeServer.mad4fp) {
// Swap to mad4fp server
await waitForServiceDeath(state.services.server);
const mad4fpServerCopy = deepCopy(mad4fpServer);
// Set the content folder path as the final parameter
mad4fpServerCopy.arguments.push(getContentFolderByKey(req.data.key, state.config.flashpointPath));
state.services.server = runService(state, 'server', 'Server', mad4fpServerCopy);
} else if (!req.data.mad4fp && activeServer.mad4fp && !configServer.mad4fp) {
// Swap to mad4fp server
await waitForServiceDeath(state.services.server);
state.services.server = runService(state, 'server', 'Server', configServer);
}
}
}
await launchCuration(req.data.key, req.data.meta, req.data.addApps, skipLink, {
fpPath: path.resolve(state.config.flashpointPath),
native: state.config.nativePlatforms.some(p => p === req.data.meta.platform),
execMappings: state.execMappings,
lang: state.languageContainer,
isDev: state.isDev,
exePath: state.exePath,
log: log.bind(undefined, state),
openDialog: state.socketServer.openDialog(event.target),
openExternal: state.socketServer.openExternal(event.target),
});
} catch (e) {
log(state, {