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1. Create an asset from another asset as is done in the material instance from the material. If anyone has any more ideas for another asset, please leave a comment.
- Create a Particle System from a Particle Emitter
- Create an Animation Graph from a Skinned Model
- Create a Prefab Variant from a Prefab
2. When creating a new Prefab, this menu will open where I can inform which will be the root of my Prefab.
Tags
- Add a tag to the filter
- Add an option to remove all filters
The text was updated successfully, but these errors were encountered:
Improvements in creating Actors
- Create a
Particle System
from aParticle Emitter
- Create an
Animation Graph
from aSkinned Model
- Create a
Prefab Variant
from aPrefab
2. When creating a new Prefab, this menu will open where I can inform which will be the root of my Prefab.
Tags
- Add a tag to the filter
- Add an option to remove all filters
The text was updated successfully, but these errors were encountered: