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Update 1.7.6406.1

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@mafiesto4 mafiesto4 released this 25 Nov 21:45
· 1319 commits to master since this release

Blog post: https://flaxengine.com/blog/flax-1-7-1-released/

Release notes: https://docs.flaxengine.com/manual/release-notes/1_7/index.html

Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-7-6406-1/1482

Changelog:

  • Add SetThreadAffinityMask and SetThreadPriority and thread name for Apple platforms
  • Add storing shader asset includes paths in compact format for portability
  • Add unit test for HashSet and Dictionary collection types
  • Add debug drawing contact offset for selected collider
  • Add custom model picker in material preview
  • Add CustomScenes feature to draw a fixed set of scenes within SceneRenderTask
  • Add minor improvements to reference properties
  • Add more alternative titles to Surface nodes
  • Add order and ordering options to comments in Surface graph
  • Add SortScore to Visject node archetypes and use it to favor method overrides in Visual Script
  • Add Convert to Parameter for Surface constant nodes
  • Add support for unlimited window size if MaximumSize is set to zero
  • Add spawning UI Canvas Scaler when adding new UI Canvas
  • Add handling ViewLayersMask from camera when rendering UI Canvas
  • Add copying old UI Control data to new UI Control when changing type
  • Add option to limit number of items in Dropdown popup
  • Add optional scrollbar to Dropdown popup list
  • Add immediate game viewport sync after aspect ratio change in Editor
  • Add new light theme to Editor UI
  • Add better formatting for automatic tooltips in Editor from xml comments
  • Add input bindings for game window mouse unlock and toggle fullscreen
  • Add button to reload scenes via Editor menu
  • Add short delay before auto-selecting editor tab on drag over header
  • Add rebuilding navigation mesh after apply changes in Navigation asset
  • Add dragging items support into lists and arrays in the Properties window
  • Add CalculateBoneOffsetMatrices option to fix some animated model skeletons rendering
  • Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
  • Add GetSplineSegmentLength to get spline segment length
  • Add new material nodes: Rectangle Mask, FWidth, and AA Step
  • Add default value for material Sphere Mask node to create blob gradient around UV center
  • Add SetNodeTransform to Animated Model
  • Add waking up rigidbodies when changing kinematic state
  • Add name to Android main thread
  • Add limits to cloth brush values
  • Add support for including global configs in engine configuration options
  • Add .NET SDK version 7 as forced to be used during game cooking (dotnet8 can be sued with Editor)
  • Add clearing BT memory in non-release builds to make issues spotting easier
  • Add better errors logging to BT nodes in case of issues
  • Add soft check for null managed object value for unboxing
  • Add Style property getter to FontAsset to access its style flags
  • Add engine version in Editor main window title
  • Add security lockers for managed typeinfo access
  • Add git submodule init to git project cloning
  • Add support for getter-only properties in blackboard selector access
  • Add automatic show of skeleton when entering skeleton tab in skinned model editor
  • Add extended buttons support for Linux
  • Add XDG_DATA_HOME env var usage the approved default as per specification on Linux
  • Add GetStackFrames and IsDebuggerPresent on Linux
  • Add GetStackFrames on Android
  • Add decoding stack trace function names on Apple platforms
  • Add always logging unhandled C# exception
  • Add better support for .NET SDK and .NET 8
  • Add -dotnet=ver command arg to Flax.Build to specify .NET SDK version to use for build
  • Add better project files generation for Rider
  • Optimize Control.UpdateTransform for faster UI math
  • Improve Cloth usage
  • Use soft asset ref to graphics settings
  • Update Tracy Profiler to 0.10
  • Continue Delegate refactor to use single memory allocation and atomic operations for data access
  • Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps
  • Remove actor layer auto apply via message box dialog during Play Mode
  • Remove unsupported material parameter types Quaternion and Transform
  • Reduce LargeWorlds::ChunkSize to 8192
  • Refactor GPUResourceProperty to cleanup code
  • Refactor main editor viewport and prefab viewport to share dragging handling code
  • Refactor default ContactOffset for Collider to be 2 (keep 10 for CharacterController)
  • Refactor HashSet and Dictionary collections capacity to handle rehashing when too many elements were deleted
  • Fix DeepClone() when used on object of different runtime type
  • Fix CultureInfo to handle missing country code and fallback to outer language code
  • Fix various typos and wording in docs
  • Fix incorrect tabs selection handling when tab gets removed
  • Fix various cases of closing window tabs when using Dock Windows in Editor
  • Fix color picker dialog not staying inside the current screen
  • Fix custom editor layout rebuilding when it has more editors in use
  • Fix error during new json asset creation via ContentContextMenu if the class is missing empty constructor
  • Fix various cases of closing window tabs when using Dock Windows in Editor
  • Fix Output Log window to scroll log on startup properly
  • Fix CollectionEditor to properly support editing multiple arrays
  • Fix Dropdown popup to properly scale when using Canvas Scaler
  • Fix common Editor tooltips with hardcoded keybindings
  • Fix color editing control to properly handle mouse event
  • Fix anim slot from playing animations more than 1 time based on speed
  • Fix NetworkTransform to properly reject local simulation deltas on incoming authoritative transform data
  • Fix BehaviorTree node UI after adding decorator that was already there
  • Fix BitArray::SetAll() when the item is not multiple of 8
  • Fix some Center geometry import issues and add option to be able to shift mesh to local origin
  • Fix generic types including to be recursive in C++ bindings codegen
  • Fix content storage usage with relative paths
  • Fix issue involving stale scripting assemblies in FlaxEngine.Json dynamic type resolution
  • Fix incorrect directional light shadows influence on secondary render views
  • Fix incorrect spline length calculation if first point is not at spline origin
  • Fix missing interfaces support in Actor::FindScript
  • Fix missing initialization of scene objects added from prefab
  • Fix marking scene as dirty when creating prefab from existing actor
  • Fix unpacking Float3 and other inbuilt Variant types via Unpack node in Visual Script
  • Fix issue with asset loading to be properly canceled when reimporting file
  • Fix loading delay-loaded-dll on Windows when using project plugin with native dependencies
  • Fix bug when spawning new prefab objects during scene load due to regression in async scene init
  • Fix memory leak while doing drag&drop with Debug Draw in use
  • Fix Visual Script parameter setter node to accept multiple input flows
  • Fix scenes reload feature to check if can do it, properly use async in play mode and ask for save if scene is modified
  • Fix missing script replacement if data has object id that doesn't match current parent
  • Fix Mono GC threads suspend to not deadlock when attaching native threads to managed runtime
  • Fix Steam AppId if settings asset is missing and force keep it in sync with steam_appid.txt file (Steam Online Platform)
  • Fix PostFx settings in Graphics Settings to be only used when checked as override
  • Fix BT logic flow when start/stopping behavior
  • Fix deadlock regression when saving Visual Script in Editor with active instance objects
  • Fix deadlock in editor when using snap to the group with actor that has empty bounds
  • Fix Win32CriticalSection to use spin count of 4000 instead of just 100
  • Fix crashes in various dictionary usages caused by duplicated keys
  • Fix crash when creating empty cloth
  • Fix crash when trying to build navmesh with null scene
  • Fix crash on negative collection capacity due to int32 maximum value limit
  • Fix crash when not clearing Online Platform in Editor before hot-reload
  • Fix crash when rigidbody gets deleted during physical collision
  • Fix crash on editor startup without code editor selected
  • Fix crash on hot-reload in Editor due to leftover scripting events in ScriptingEvents::EventsTable
  • Fix crash in Global Surface Atlas when dirty object is missing
  • Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
  • Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
  • Fix crash when debugging BT node state while tree is not running
  • Fix crash when readingBehaviorKnowledgeSelector value in C# when type doesn't match exactly