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Floflis Packager

Make a working and lightweight Electron app for Floflis.

  • No lots of Chromium running (not implemented yet, depends upon HTML5Apps Platform)
  • No huge node_modules folder; common modules and libraries shared between all apps on Floflis

Installing

Open terminal on Plugzlr folder, and type following by pressing [ENTER]:

chmod +x install.sh && sh ./install.sh

Patching your app

Instruct the users to download your app to /1/Apps folder, and to do the following command in Terminal:

floflis-packager
  • No need to build your app; Floflis uses its own Electron binary. Works directly from your app's source-code.

Note for Construct 2 developers: If your app is built with C2 game engine (using Electron addon), export it as Kongregate platform. Also, move the file optionals/Construct 2/c2init.sh to your app's folder (alongside install.sh) and distribute your C2 app with a .tar.gz archive release, using c2init.sh on every time you export your project, but then removing the symlinks for packaging a lightweight release (no need for this manual work on next versions, as it will have a script for that). Also note you can build for Construct 2 only in Floflis, but a Floflis subsystem installer will be done for other platforms.

Additional notes

Coming soon, a application store will do these tasks automatically, without needing install.sh.

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[WIP] Make a working and lightweight Electron app for Floflis.

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