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CRYENGINE plugin that adds Flow Graph nodes and C++ functions for working with TOML files.

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Flone-dnb/toml-4-cryengine

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TOML 4 CRYENGINE

This plugin adds new Flow Graph nodes and C++ functions for working with TOML files.

Building

Generate CRYENGINE solution, select Toml4Cryengine target and compile it.

How to use Flow Graph nodes

  • Build the plugin (see previous section) or download it from the Releases section.
  • Copy Toml4Cryengine.dll from bin/win_x64 directory to you project's bin/win_x64 directory.
  • Modify your project's Game.cryproject file, add a new entry in "plugins" section:
{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/Toml4Cryengine.dll" },

so your section will look like this:

"plugins": [
	{ ... },
	{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/Toml4Cryengine.dll" },
	{ ... }
]

How to use C++ functions

  • Copy directory TomlManager from Code directory to your project's Code directory.
  • Regenerate CRYENGINE solution.
  • You can now create CTomlManager object and use its functions.