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When my flow starts say 150 pixels down, and 300 pixels to the right, the top left part of the SVG / canvas has an open space which is slightly awkward. It would be great of the view would shift the thing down.
Epic/Story
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The text was updated successfully, but these errors were encountered:
ZJvandeWeg
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Apr 30, 2024
Started to dig into this, thinking it would be straight forward, little more complicated as:
Offset all x/y values at render:
Would mean we modify the undlerying objects, which I'm not a fan of
Difficult to maintain as so many places where we render the x/y values of a thing
Just applying a fixed SVG transform:
Simpler to maintain
However, we have zoom controls bound to the full window (including all tabs), which is the same level we want to apply the translate(). The translate() is dependent on each flow though, not the full collection which is where the zoom logic lives
The second option is definitely the way forward, just need to shuffle around some of the zoom logic to make pieces more easily accessible.
Description
When my flow starts say 150 pixels down, and 300 pixels to the right, the top left part of the SVG / canvas has an open space which is slightly awkward. It would be great of the view would shift the thing down.
Epic/Story
No response
The text was updated successfully, but these errors were encountered: