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c12275533.lua
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c12275533.lua
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--機動要犀 トリケライナー
function c12275533.initial_effect(c)
--summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12275533,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c12275533.condition)
e1:SetTarget(c12275533.target)
e1:SetOperation(c12275533.operation)
c:RegisterEffect(e1)
--count
if not c12275533.global_check then
c12275533.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c12275533.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
local ge3=ge1:Clone()
ge3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
Duel.RegisterEffect(ge3,0)
end
end
function c12275533.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
while tc do
Duel.RegisterFlagEffect(tc:GetSummonPlayer(),12275533,RESET_PHASE+PHASE_END,0,1)
tc=eg:GetNext()
end
end
function c12275533.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(1-tp,12275533)>=3
end
function c12275533.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c12275533.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c12275533.efilter)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetOperation(c12275533.adjustop)
c:RegisterEffect(e2)
end
end
function c12275533.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function c12275533.adjustop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetCode(EFFECT_UPDATE_DEFENSE)
e1:SetValue(-500)
c:RegisterEffect(e1)
end