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c13171876.lua
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c13171876.lua
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--ドラゴンメイド・ラドリー
function c13171876.initial_effect(c)
--deckdes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(13171876,0))
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,13171876)
e1:SetTarget(c13171876.ddtg)
e1:SetOperation(c13171876.ddop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(13171876,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,13171877)
e3:SetTarget(c13171876.sptg)
e3:SetOperation(c13171876.spop)
c:RegisterEffect(e3)
end
function c13171876.ddtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function c13171876.ddop(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(tp,3,REASON_EFFECT)
end
function c13171876.spfilter(c,e,tp)
return c:IsSetCard(0x133) and c:IsLevel(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c13171876.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand()
and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(c13171876.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c13171876.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c13171876.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end