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c16516630.lua
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c16516630.lua
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--BF-尖鋭のボーラ
function c16516630.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(16516630,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(c16516630.condition)
e1:SetCost(aux.bfgcost)
e1:SetTarget(c16516630.target)
e1:SetOperation(c16516630.operation)
c:RegisterEffect(e1)
end
function c16516630.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c16516630.filter(c)
return c:IsFaceup() and c:IsSetCard(0x33)
end
function c16516630.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16516630.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c16516630.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c16516630.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c16516630.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLED)
e3:SetOperation(c16516630.desop)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
function c16516630.desop(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if d and d~=e:GetHandler() then Duel.Destroy(d,REASON_EFFECT) end
end