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c21250202.lua
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c21250202.lua
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--オッドアイズ・ペルソナ・ドラゴン
function c21250202.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--spsummon reg
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_BECOME_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetOperation(c21250202.regop1)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_CHAIN_SOLVED)
e2:SetRange(LOCATION_PZONE)
e2:SetOperation(c21250202.regop2)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(21250202,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_PZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetCondition(c21250202.spcon)
e3:SetTarget(c21250202.sptg)
e3:SetOperation(c21250202.spop)
c:RegisterEffect(e3)
--disable
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(21250202,1))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1)
e4:SetTarget(c21250202.distg)
e4:SetOperation(c21250202.disop)
c:RegisterEffect(e4)
end
function c21250202.regfilter(c,tp)
return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and c:IsSetCard(0x99)
end
function c21250202.regop1(e,tp,eg,ep,ev,re,r,rp)
if rp==1-tp and eg:GetCount()==1 and eg:IsExists(c21250202.regfilter,1,nil,tp) then
e:GetHandler():RegisterFlagEffect(21250202,RESET_EVENT+RESETS_STANDARD+RESET_CHAIN,0,1,ev)
end
end
function c21250202.regop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local chain_ct={c:GetFlagEffectLabel(21250202)}
for i=1,#chain_ct do
if chain_ct[i]==ev then
c:RegisterFlagEffect(21250203,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
return
end
end
end
function c21250202.penfilter(c)
return c:IsFaceup() and c:IsSetCard(0x99) and c:IsType(TYPE_PENDULUM) and not c:IsCode(21250202) and not c:IsForbidden()
end
function c21250202.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(21250203)~=0
end
function c21250202.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c21250202.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c21250202.penfilter,tp,LOCATION_EXTRA,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
end
function c21250202.disfilter(c)
return aux.NegateMonsterFilter(c) and c:IsSummonLocation(LOCATION_EXTRA)
end
function c21250202.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c21250202.disfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c21250202.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,c21250202.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c21250202.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end