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c49681811.lua
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c49681811.lua
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--無敗将軍 フリード
function c49681811.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e1:SetTarget(c49681811.distg)
c:RegisterEffect(e1)
--disable effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c49681811.disop)
c:RegisterEffect(e2)
--self destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_SELF_DESTROY)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e3:SetTarget(c49681811.distg)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(49681811,0))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PREDRAW)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(c49681811.condition)
e4:SetTarget(c49681811.target)
e4:SetOperation(c49681811.operation)
c:RegisterEffect(e4)
end
function c49681811.distg(e,c)
if not c:IsType(TYPE_SPELL) or c:GetCardTargetCount()==0 then return false end
return c:GetCardTarget():IsContains(e:GetHandler())
end
function c49681811.disop(e,tp,eg,ep,ev,re,r,rp)
if not re:IsActiveType(TYPE_SPELL) then return end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
if not e:GetHandler():IsRelateToEffect(re) then return end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g or g:GetCount()==0 then return end
if g:IsContains(e:GetHandler()) then
if Duel.NegateEffect(ev,true) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(re:GetHandler(),REASON_EFFECT)
end
end
end
function c49681811.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c49681811.filter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end
function c49681811.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.IsPlayerCanNormalDraw(tp) and Duel.IsExistingMatchingCard(c49681811.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function c49681811.operation(e,tp,eg,ep,ev,re,r,rp)
if not aux.IsPlayerCanNormalDraw(tp) then return end
aux.GiveUpNormalDraw(e,tp)
if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c49681811.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()~=0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end