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c76848240.lua
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c76848240.lua
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--絶対不可侵領域
function c76848240.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_STANDBY_PHASE)
e1:SetCondition(c76848240.condition)
e1:SetCost(c76848240.cost)
e1:SetOperation(c76848240.operation)
c:RegisterEffect(e1)
end
function c76848240.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp
end
function c76848240.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c76848240.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END,2)
e1:SetCondition(c76848240.efcon)
e1:SetLabel(Duel.GetTurnCount())
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_MSET)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e3,tp)
end
function c76848240.efcon(e)
return Duel.GetTurnCount()~=e:GetLabel()
end