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c89516305.lua
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c89516305.lua
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--No.87 雪月花美神クイーン・オブ・ナイツ
function c89516305.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,8,3)
c:EnableReviveLimit()
--s/t
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(89516305,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e1:SetCost(c89516305.cost)
e1:SetTarget(c89516305.sttg)
e1:SetOperation(c89516305.stop)
c:RegisterEffect(e1)
--turn set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(89516305,1))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e2:SetCost(c89516305.cost)
e2:SetTarget(c89516305.settg)
e2:SetOperation(c89516305.setop)
c:RegisterEffect(e2)
--atkup
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(89516305,2))
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e3:SetHintTiming(TIMING_DAMAGE_STEP)
e3:SetCondition(aux.dscon)
e3:SetCost(c89516305.cost)
e3:SetTarget(c89516305.atktg)
e3:SetOperation(c89516305.atkop)
c:RegisterEffect(e3)
end
aux.xyz_number[89516305]=87
function c89516305.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c89516305.sttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,e:GetHandler())
end
function c89516305.stop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFacedown() and tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TARGET)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
function c89516305.setfilter(c)
return c:IsFaceup() and c:IsRace(RACE_PLANT) and c:IsCanTurnSet()
end
function c89516305.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c89516305.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c89516305.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,c89516305.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c89516305.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRace(RACE_PLANT) then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function c89516305.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c89516305.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(300)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end