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c90587641.lua
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c90587641.lua
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--超重神将シャナ-O
function c90587641.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--spsummon (self)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(90587641,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCountLimit(1,90587641)
e1:SetCondition(c90587641.spdcon)
e1:SetTarget(c90587641.spdtg)
e1:SetOperation(c90587641.spdop)
c:RegisterEffect(e1)
--defence attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DEFENSE_ATTACK)
e2:SetValue(1)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(90587641,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(TIMING_BATTLE_START+TIMING_BATTLE_END)
e3:SetCountLimit(1)
e3:SetCondition(c90587641.spcon)
e3:SetTarget(c90587641.sptg)
e3:SetOperation(c90587641.spop)
c:RegisterEffect(e3)
end
function c90587641.spdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function c90587641.spdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
if not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP) then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0)
end
end
function c90587641.spdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
if tc and tc:IsRelateToBattle()
and not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
and tc:IsControler(1-tp) and tc:IsFaceup()
and (tc:GetAttack()>0 or aux.NegateMonsterFilter(tc)) then
Duel.BreakEffect()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SET_ATTACK_FINAL)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetValue(0)
tc:RegisterEffect(e3)
end
end
function c90587641.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) and (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE)
end
function c90587641.spfilter(c,e,tp)
return c:IsSetCard(0x9a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsFaceupEx()
end
function c90587641.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetMatchingGroup(c90587641.spfilter,tp,LOCATION_SZONE+LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return ft>0 and #g>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_SZONE+LOCATION_GRAVE)
end
function c90587641.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c90587641.spfilter),tp,LOCATION_SZONE+LOCATION_GRAVE,0,nil,e,tp)
if ft<=0 or #g==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0
and c:IsRelateToEffect(e) and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.SelectYesNo(tp,aux.Stringid(90587641,2)) then
Duel.BreakEffect()
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end